D20:Troglodyte Creature
[top]TROGLODYTE
CR 1 | ||
---|---|---|
HP 13, hd2d8+4 Initiative ?1AC 15 (?1 Dex, +6 natural), touch 9, flat-fooded 15 Fort +5, Ref ?1, Will +0 Speed 30 ft. (6 squares) Spot , Listen | ||
Standard attacks BAB +1, Grapple +1 | ||
Attacks | ||
Full attack: Club +1 melee (1d6) and claw ?1 melee (1d4) and bite ?1 melee (1d4); or 2 claws +1 melee (1d4) and bite ?1 melee (1d4); or javelin +1 ranged (1d6) | ||
Special Attacks/Qualities | ||
Stench | ||
Darkvision 90 ft. | ||
Skills Hide +5*, Listen +3 | ||
Feats MultiattackB, Weapon Focus (javelin) | ||
Str 10 Con 14 Dex 9 Int 8 Wis 10 Cha 10 | ||
Alignment Usually chaotic evil, Environment Underground, Organisation Clutch (2?5), squad (6?11 plus 1?2 monitor lizards), or band (20?80 plus 20% noncombatants plus 3?13 monitor lizards) |
A troglodyte stands about 5 feet tall and weighs about 150 pounds.
Troglodytes speak Draconic.
[top]COMBAT
Half of a group of troglodytes are armed only with claws and teeth; the rest carry one or two javelins and clubs. They normally conceal themselves, launch a volley of javelins, then close to attack. If the battle goes against them, they retreat and attempt to hide.
Stench (Ex): When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 13 Fortutude save or be sickened for 10 rounds. The save DC is Consitution-based. Creatures that successfully save cannot be affected by the same troglodyte?s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
Skills: The skin of a troglodyte changes color somewhat, allowing it to blend in with its surroundings like a chameleon and providing a +4 racial bonus on Hide checks. *In rocky or underground settings, this bonus improves to +8.
Stench (Ex): When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 13 Fortutude save or be sickened for 10 rounds. The save DC is Consitution-based. Creatures that successfully save cannot be affected by the same troglodyte?s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
Skills: The skin of a troglodyte changes color somewhat, allowing it to blend in with its surroundings like a chameleon and providing a +4 racial bonus on Hide checks. *In rocky or underground settings, this bonus improves to +8.
[top]TROGLODYTE CHARACTERS
Troglodyte characters possess the following racial traits.
System Reference Document -> List of Creatures (SRD)
- ?2 Dexterity, +4 Consitution, ?2 Intelligence.
- Medium size.
- A troglodyte?s base land speed is 30 feet.
- Darkvision out to 90 feet.
- Racial Hit Dice: A troglodyte begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
- Racial Skills: A troglodyte?s humanoid levels give it skill points equal to 5 x (2 + Intmodifier, minimum 1). Its class skills are Hide and Listen. Troglodytes have a +4 racial bonus on Hide checks (+8 in rocky or underground surroundings).
- Racial Feats: A troglodyte?s humanoid levels give it one feat. A troglodyte receives Multiattack as a bonus feat.
- +6 natural armor bonus.
- Natural Weapons: 2 claws (1d4) and bite (1d4).
- Special Attacks (see above): Stench.
- Automatic Languages: Draconic. Bonus Languages: Common, Giant, Goblin, Orc.
- Favored Class: Cleric.
- Level adjustment +2.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Chaotic Alignment | CR1 | Creature | D20 | Evil Alignment | Humanoid Type | LA2 | Medium Size | Race | Reptilian Subtype | SRD | Underground Terrain
Created by Last edited by , 10-23-2011 at 12:00 PM 0 Comments, 8,480 Views |
, 05-20-2007 at 09:14 AM
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