D20:Scorpion, Large Monstrous Creature

[top]LARGE MONSTROUS SCORPION

Monstrous Scorpion, Large
Large (Vermin)
CR 3
HP 32, hd5d8+10
AC 16 (?1 size, +7 natural),, touch 9, flat-fooded 16
Fort +6, Ref +1, Will +1
Speed 50 ft. (10 squares)
Initiative +0
Spot , Listen
Standard attacks
BAB +3, Grapple +11
Attacks
Full attack: 2 claws +6 melee (1d6+4) and sting +1 melee (1d6+2 plus poison)
Special Attacks/Qualities
Constrict 1d6+4, improved grab, poison
Darkvision 60 ft., tremorsense 60 ft., vermin traits
Skills Climb +8, Hide +0, Spot +4
Feats ?
Str 19
Con 14
Dex 10
Int
Wis 10
Cha 2
Alignment Always neutral,
Environment Warm deserts,
Organisation Solitary or colony (2?5)


Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion?s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage.
SizeFort DCDamage
Large141d4 Con
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.
SEE WIKIPEDIA ENTRY: Scorpion

System Reference Document -> List of Creatures (SRD)
 
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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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