D20:Treant, Elder Epic Creature
=TREANT, ELDER =
Colossal (Plant) CR 25 | ||
---|---|---|
HP 1,105, hd50d8+880 Initiative +3 (?1 Dex, +4 Improved Initiative)AC 41 (?1 Dex, ?8 size, +40 natural), touch 1, flat-fooded 41 Fort +45, Ref +17, Will +33 Speed 60 ft. Spot , Listen | ||
Standard attacks BAB +37, Grapple +72 | ||
Attacks | ||
Full attack: 2 slams +51 (10d6+19/19?20 (+1d6 on a critical hit)) melee | ||
Special Attacks/Qualities | ||
Animate trees, trample, triple Damage against objects, spell-like abilities | ||
Plant traits, SR 29, DR 10/? | ||
Skills Diplomacy +61, Hide ?12, Intimidate +62, Jump +31, Knowledge (any one) +57, Listen +63, Sense Motive +56, Spot +43, Survival +51 | ||
Feats Alertness, Endurance, Great fortitude, Improved Critical (slam), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam) | ||
Str 48 Con 42 Dex 8 Int 19 Wis 33 Cha 35 | ||
Alignment Always neutral good, Environment Any forest, Organisation Solitary or with grove of treants |
Elder treants speak the language of treants, plus Common and Sylvan.
===COMBAT===
Animate Trees (Sp): An elder treant can animate trees within 500 feet at will, controlling up to six trees at a time. It takes a full round for a normal tree to uproot itself. Thereafter it moves and fights as a treant in all physical respects. Animated trees lose their ability to move if the elder treant who animated them is incapacitated or moves out of range.
Trample (Ex): An elder treant can trample Gargantuan or smaller creatures for 8d20+40 points of Damage. Opponents who do not make attacks of opportunity against the elder treant can attempt a Reflex save (DC 54) to halve the Damage. The save DC is Strength-based.
Triple Damage against Objects (Ex): An elder treant that makes a full attack against an object or structure deals triple Damage.
Plant Traits: Immune to poison, sleep, paralysis, stunning, and polymorphing; not subject to critical hits or mind-affecting effects.
Skills: Elder treants receive skills as though they were fey. *They have a +24 racial bonus on Hide checks made in forested areas.
Spell-Like At will?animal messenger, command plants, speak with plants, stone tell; 3/day?mass cure light wounds (plants only), plant growth, sunburst, wall of thorns; 1/day?shambler. Caster level 23rd; save DC 22 + spell level. The save DCs are Charisma-based.
System Reference Document -> Epic Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Any Climate | Colossal Size | CR25 | Creature | D20 | Epic | Forest Terrain | Good Alignment | Neutral Alignment | Plant Type | SRD
Created by Last edited by , 10-23-2011 at 12:00 PM 0 Comments, 6,290 Views |
, 05-20-2007 at 09:12 AM
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