D20:Treant, Elder Epic Creature


=TREANT, ELDER =
Colossal (Plant)
CR 25
HP 1,105, hd50d8+880
AC 41 (?1 Dex, ?8 size, +40 natural), touch 1, flat-fooded 41
Fort +45, Ref +17, Will +33
Speed 60 ft.
Initiative +3 (?1 Dex, +4 Improved Initiative)
Spot , Listen
Standard attacks
BAB +37, Grapple +72
Attacks
Full attack: 2 slams +51 (10d6+19/19?20 (+1d6 on a critical hit)) melee
Special Attacks/Qualities
Animate trees, trample, triple Damage against objects, spell-like abilities
Plant traits, SR 29, DR 10/?
Skills Diplomacy +61, Hide ?12, Intimidate +62, Jump +31, Knowledge (any one) +57, Listen +63, Sense Motive +56, Spot +43, Survival +51
Feats Alertness, Endurance, Great fortitude, Improved Critical (slam), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)
Str 48
Con 42
Dex 8
Int 19
Wis 33
Cha 35
Alignment Always neutral good,
Environment Any forest,
Organisation Solitary or with grove of treants


Elder treants speak the language of treants, plus Common and Sylvan.
===COMBAT===
Animate Trees (Sp): An elder treant can animate trees within 500 feet at will, controlling up to six trees at a time. It takes a full round for a normal tree to uproot itself. Thereafter it moves and fights as a treant in all physical respects. Animated trees lose their ability to move if the elder treant who animated them is incapacitated or moves out of range.
Trample (Ex): An elder treant can trample Gargantuan or smaller creatures for 8d20+40 points of Damage. Opponents who do not make attacks of opportunity against the elder treant can attempt a Reflex save (DC 54) to halve the Damage. The save DC is Strength-based.
Triple Damage against Objects (Ex): An elder treant that makes a full attack against an object or structure deals triple Damage.
Plant Traits: Immune to poison, sleep, paralysis, stunning, and polymorphing; not subject to critical hits or mind-affecting effects.
Skills: Elder treants receive skills as though they were fey. *They have a +24 racial bonus on Hide checks made in forested areas.
Spell-Like At will?animal messenger, command plants, speak with plants, stone tell; 3/day?mass cure light wounds (plants only), plant growth, sunburst, wall of thorns; 1/day?shambler. Caster level 23rd; save DC 22 + spell level. The save DCs are Charisma-based.

System Reference Document -> Epic Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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