D20:Immovability Power
Psychometabolism | |
Level: | Psychic warrior 4 |
---|---|
Display: | Visual |
Range: | PersonalTemplate:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | Concentration |
Power Points: | 7 |
You cannot apply your Dexterity bonus to Armor Class; however, your anchored body gains damage reduction 15/?.
You cannot make physical attacks or perform any other large-scale movements (you can make smallscale movements, such as breathing, turning your head, moving your eyes, talking, and so on). Powers with the teleportation descriptor, or any telekinetic effect, manifested on you automatically fail.
Augment: If you spend 8 additional power points, you can manifest this power as an immediate action.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 4,826 Views |
, 04-04-2007 at 03:50 PM
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