D20:Azer Creature
[top]AZER
CR 2 | ||
---|---|---|
HP 11, hd2d8+2 Initiative +1AC 23 (+1 Dex, +6 natural, +4 scale mail, +2 heavy shield, touch 11, flat-fooded 22 Fort +4, Ref +4, Will +4 Speed 20 ft. in scale mail (4 squares); base speed 30 ft. Spot , Listen | ||
Standard attacks BAB +2, Grapple +3 | ||
Attacks | ||
Full attack: Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire) | ||
Special Attacks/Qualities | ||
Heat | ||
Darkvision 60 ft., immunity to fire, spell resistance 13, vulnerability to cold | ||
Skills Appraise +6, Climb +0, Craft (any two) +6, Hide +0, Jump ?6, Listen +6, Search +6, Spot +6 | ||
Feats Power Attack | ||
Str 13 Con 13 Dex 13 Int 12 Wis 12 Cha 9 | ||
Alignment Always lawful neutral, Environment Elemental Plane of Fire, Organisation Solitary, pair, team (3?4), squad (11?20 plus 2 3rd-level sergeants and 1 leader of 3rd?6th level), or clan (30?100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
[top]COMBAT
Azers use broad-headed spears or well-crafted hammers in combat. When unarmed, they attempt to grapple foes.
Although unfriendly and taciturn, azers rarely provoke a fight except to relieve a foe of gems, which they love. If threatened, they fight to the death, but they see the value of taking prisoners themselves.
Heat (Ex): An azer?s body is intensely hot, so its unarmed attacks deal extra fire damage. Its metallic weapons also conduct this heat.
Although unfriendly and taciturn, azers rarely provoke a fight except to relieve a foe of gems, which they love. If threatened, they fight to the death, but they see the value of taking prisoners themselves.
Heat (Ex): An azer?s body is intensely hot, so its unarmed attacks deal extra fire damage. Its metallic weapons also conduct this heat.
[top]AZERS AS CHARACTERS
Azer characters possess the following racial traits.
System Reference Document -> List of Creatures
- +2 Strength, +2 Dexterity, +2 Consitution, +2 Intelligence, +2 Wisdom, ?2 Charisma.
- Medium size.
- An azer?s base land speed is 30 feet.
- Darkvision: Azers can see in the dark up to 60 feet.
- Racial Hit Dice: An azer begins with two levels of outsider, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +3, and Will +3.
- Racial Skills: An azer?s outsider levels give it skill points equal to 5 x (8 + Intmodifier). Its class skills are Appraise, Climb, Craft, Hide, Jump, Listen, Search, and Spot.
- Racial Feats: An azer?s outsider levels give it one feat.
- +6 natural armor bonus.
- Special Attacks (see above): Heat.
- Special Qualities (see above): Immunity to fire, spell resistance equal to 13 + class levels, vulnerability to cold.
- Automatic Languages: Common, Ignan. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Infernal, Terran.
- Favored Class: Fighter.
- Level adjustment +4.
System Reference Document -> List of Creatures
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: CR2 | Creature | D20 | D20 Stat Block | Elemental Plane Of Fire | Extraplanar Subtype | Fire Subtype | LA4 | Lawful Alignment | Medium Size | Neutral Alignment | Outsider Type | Race | SRD
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 10,937 Views |
, 05-19-2007 at 10:04 PM
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