D20:Id Insinuation Power
Telepathy (Compulsion) [ | |
Level: | Psion/Wilder 2 |
---|---|
Display: | Auditory |
Range: | Close (25 ft. +5 ft./2 levels)Template:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | Concentration + 1 round |
Saving Throw: | Will negates |
Power Resistance: | Yes |
Power Points: | 3 |
Swift tendrils of thought disrupt the unconscious mind of any one creature, sapping its might. As long as the manifester remains concentrating fully on this power, the subject is confused, making it unable to independently determine it will do. Roll on the following table at the beginning of each of the subject?s turns to see what the subject does in that round.
d% | Behavior |
---|---|
01?10 | Attack manifester with melee or ranged weapons (or move toward manifester if attack is not possible). |
11?20 | Act normally. |
21?50 | Do nothing but babble incoherently. |
51?70 | Flee from manifester at top possible speed. |
71?100 | Attack nearest creature (for this purpose, a psicrystal counts as part of the subject?s self). |
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Compulsion | D20 | Mind-Affecting Effect | Power | Psion | Psionic | SRD | Telepathy | Wilder
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 5,510 Views |
, 05-20-2007 at 10:16 AM
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