D20:Mithral Golem Epic Creature
[top]MITHRAL GOLEM
Huge (Construct) CR 21 | ||
---|---|---|
HP 238 hp, hd36d10+40 Initiative +4 (Dex)AC 42 (?2 size, +4 Dex, +26 natural, +4 haste), touch 12, flat-fooded 38 Fort +12, Ref +16, Will +12 Speed 40 ft. Spot , Listen | ||
Standard attacks BAB +27, Grapple +49 | ||
Attacks | ||
Full attack: 2 slams +39 (4d10+14) melee | ||
Special Attacks/Qualities | ||
? | ||
Construct traits, magic immunity, DR 15/epic and adamantine, alacrity | ||
Skills Jump +18 | ||
Str 39 Con ? Dex 19 Int ? Wis 11 Cha 1 | ||
Alignment Always neutral, Environment Any land, Organisation Solitary |
A mithral golem cannot speak or make any vocal noise, nor does it have any distinguishable odor. Unlike most golems, it can run just as well as a normal creature.
A mithral golem?s natural weapons are treated as epic for the purpose of overcoming damage reduction.
[top]COMBAT
Alacrity (Su): Once per round, the mithral golem may take an extra standard action (either before or after its other actions in the round).
Magic Immunity (Ex): A mithral golem is immune to all magical and supernatural effects, except as follows. A slow spell negates its alacrity for 1d4 rounds, while a haste spell restores 1d6 hit points per level of the caster (maximum 10d6) or restores its alacrity, if previously negated by a slow spell. Multiple slow spells simply extend the duration of the effect.
Magic Immunity (Ex): A mithral golem is immune to all magical and supernatural effects, except as follows. A slow spell negates its alacrity for 1d4 rounds, while a haste spell restores 1d6 hit points per level of the caster (maximum 10d6) or restores its alacrity, if previously negated by a slow spell. Multiple slow spells simply extend the duration of the effect.
[top]Construction
A mithral golem?s body is sculpted from 8 1/2 tons of pure iron and is then polymorphed into mithral (using polymorph any object). A mithral golem costs 250,000 gold pieces to create, which includes 5,000 gp for the body. Assembling the body requires a successful Craft (armorsmithing) or Craft (weaponsmithing) check (DC 30). The creator must be 25th level, have the Craft Epic Magic Arms and Armor feat, and be able to cast arcane spells. Completing the ritual drains 5,000 XP from the creator and requires geas/quest, haste, and wish].
SEE WIKIPEDIA ENTRY: Golem
[[System Reference Document -> Epic Creatures (SRD)
SEE WIKIPEDIA ENTRY: Golem
[[System Reference Document -> Epic Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Any Climate | Any Land | Construct Type | CR21 | Creature | D20 | Epic | Huge Size | Neutral Alignment | SRD
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 7,976 Views |
, 05-19-2007 at 11:04 PM
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