D20:Retriever Creature
[top]RETRIEVER
Huge (Construct (Extraplanar)) CR 11 | ||
---|---|---|
HP 135, hd10d10+80 Initiative +3AC 21 (?2 size, +3 Dex, +10 natural), touch 11, flat-fooded 18 Fort +3, Ref +6, Will +3 Speed 50 ft. (10 squares) Spot , Listen | ||
Standard attacks BAB +7, Grapple +25 | ||
Attacks | ||
Full attack: 4 claws +15 melee (2d6+10) and bite +10 melee (1d8+5) and eye ray +8 ranged touch | ||
Special Attacks/Qualities | ||
Eye rays, find target, improved grab | ||
Construct traits, darkvision 60 ft., fast healing 5, low-light vision | ||
Skills ? | ||
Feats ? | ||
Str 31 Con ? Dex 17 Int ? Wis 11 Cha 1 | ||
Alignment Always chaotic evil, Environment A chaotic evil-aligned plane, Organisation Solitary |
A retriever specializes in recovering lost or desired objects, runaway slaves, and enemies and bringing them back to its master. A retriever has a body the size of an ox, with legs spanning more than 14 feet. It weighs about 6,500 pounds.
[top]COMBAT
Retrievers attack with four claws, but their eye rays are far more deadly.
Eye Rays (Su): A retriever?s eyes can produce four different magical rays with a range of 100 feet. Each round, it can fire one ray as a free action. A particular ray is usable only once every 4 rounds. A retriever can fire an eye ray in the same round that it makes physical attacks. The save DC for all rays is 18. The save DC is Dexterity-based.
The four eye effects are:
Fire: Deals 12d6 points of fire damage to the target (Reflex half ).
Cold: Deals 12d6 points of cold damage to the target (Reflex half ).
Electricity: Deals 12d6 points of electricity damage to the target (Reflex half ).
Petrification: The target must succeed on a Fortutude save or turn to stone permanently.
Find Target (Sp): When ordered to find an item or a creature, a retriever does so unerringly, as though guided by discern location.
The being giving the order must have seen (or must have an item belonging to) the creature to be found, or must have touched the object to be located. This ability is the equivalent of an 8th-level spell.
Improved Grab (Ex): To use this ability, a retriever must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and grips the opponent fast in its mouth. This is the method by which it usually ?retrieves? things.
System Reference Document -> List of Creatures (SRD)
Eye Rays (Su): A retriever?s eyes can produce four different magical rays with a range of 100 feet. Each round, it can fire one ray as a free action. A particular ray is usable only once every 4 rounds. A retriever can fire an eye ray in the same round that it makes physical attacks. The save DC for all rays is 18. The save DC is Dexterity-based.
The four eye effects are:
Fire: Deals 12d6 points of fire damage to the target (Reflex half ).
Cold: Deals 12d6 points of cold damage to the target (Reflex half ).
Electricity: Deals 12d6 points of electricity damage to the target (Reflex half ).
Petrification: The target must succeed on a Fortutude save or turn to stone permanently.
Find Target (Sp): When ordered to find an item or a creature, a retriever does so unerringly, as though guided by discern location.
The being giving the order must have seen (or must have an item belonging to) the creature to be found, or must have touched the object to be located. This ability is the equivalent of an 8th-level spell.
Improved Grab (Ex): To use this ability, a retriever must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and grips the opponent fast in its mouth. This is the method by which it usually ?retrieves? things.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Chaotic Alignment | Chaotic Evil-Aligned Plane | Construct Type | CR11 | Creature | D20 | Demon | Evil Alignment | Extraplanar Subtype | Fiend | Huge Size | LA- | SRD
Created by Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 7,603 Views |
, 05-20-2007 at 12:10 AM
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