D20:Skeleton, Wolf Creature
[top]WOLF SKELETON
Medium (Undead) CR 1 | ||
---|---|---|
HP 13, hd2d12 Initiative +7AC 15 (+3 Dex, +2 natural),, touch 13, flat-fooded 12 Fort +0, Ref +3, Will +3 Speed 50 ft. (10 squares) Spot , Listen | ||
Standard attacks BAB +1, Grapple +2 | ||
Attacks | ||
Full attack: Bite +2 melee (1d6+1) | ||
Special Attacks/Qualities | ||
? | ||
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits | ||
Feats Improved Initiative | ||
Str 13 Con ? Dex 17 Int ? Wis 10 Cha 1 | ||
Alignment Always neutral evil, Environment Temperate forests, Organisation Any |
Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: CR1 | Creature | D20 | Evil Alignment | Forest Terrain | LA- | Medium Size | Neutral Alignment | SRD | Temperate Climate | Undead Type
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 7,991 Views |
, 05-20-2007 at 12:45 AM
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