[top]BASILISK

Medium (Magical Beast)
CR 5
HP 45, hd6d10+12
AC 16 (?1 Dex, +7 natural), touch 9, flat-fooded 16
Fort +9, Ref +4, Will +3
Speed 20 ft. (4 squares)
Initiative ?1
Spot , Listen
Standard attacks
BAB +6, Grapple +8
Attacks
Full attack: Bite +8 melee (1d8+3)

Skills Hide +0*, Listen +7, Spot +7
Feats Alertness, Blind Fight, Great Fortitude
Str 15
Con 15
Dex 8
Int 2
Wis 12
Cha 11
Alignment Always neutral,
Environment Warm deserts,
Organisation Solitary or colony (3?6)


A basilisk is a reptilian monster that petrifies living creatures with a mere gaze. A basilisk usually has a dull brown body with a yellowish underbelly. Some specimens sport a short, curved horn atop the nose. An adult basilisk?s body grows to about 6 feet long, not including its tail, which can reach an additional length of 5 to 7 feet. The creature weighs about 300 pounds.

[top]COMBAT

A basilisk relies on its gaze attack, biting only when opponents come within reach. Though it has eight legs, its slow metabolism renders it relatively sluggish, so it does not expend energy unnecessarily. Intruders who flee a basilisk rather than fight can expect, at best, a halfhearted pursuit. These creatures tend to spend most of their time lying in wait for prey, which includes small mammals, birds, reptiles, and similar creatures.
Petrifying Gaze (Su): Turn to stone permanently, range 30 feet; Fortitude DC 13 negates. The save DC is Charisma-based.
Skills: *The basilisk?s dull coloration and its ability to remain motionless for long periods of time grant it a +4 racial bonus on Hide checks in natural settings.
SEE WIKIPEDIA ENTRY: Basilisk

System Reference Document -> List of Creatures
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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