D20:Bane Weapon Enhancement

Bane: A bane weapon excels at attacking one type or subtype of creature. Against its designated foe, its effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. Bows, crossbows, and slings so crafted bestow the bane quality upon their ammunition. To randomly determine a weapon?s designated foe, roll on the following table.
d%Designated Foe
01?05Aberrations
06?09Animals
10?16Constructs
17?22Dragons
23?27Elementals
28?32Fey
33?39Giants
40Humanoids, aquatic
41?42Humanoids, dwarf
43?44Humanoids, elf
45Humanoids, gnoll
46Humanoids, gnome
47?49Humanoids, goblinoid
50Humanoids, halfling
51?54Humanoids, human
55?57Humanoids, reptilian
58?60Humanoids, orc
61?65Magical beasts
66?70Monstrous humanoids
71?72Oozes
73Outsiders, air
74?76Outsiders, chaotic
77Outsiders, earth
78?80Outsiders, evil
81Outsiders, fire
82?84Outsiders, good
85?87Outsiders, lawful
88Outsiders, water
89?90Plants
91?98Undead
99?100Vermin
Moderate conjuration; CL 8th; Craft Magical Arms and Armor, summon monster i; Price +1 bonus.

System Reference Document -> Magic Items: Weapons
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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