D20:Improved Familiar Feat
[top]Improved Familiar [General]
This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar.
[top]Prerequisites
Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).
[top]Benefit
When choosing a familiar, the creatures listed below are also available to the spellcaster. The spellcaster may choose a familiar with an alignment up to one step away on each of the alignment axes (lawful through chaotic, good through evil).
Improved familiars otherwise use the rules for regular familiars, with two exceptions: If the creature?s type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).
The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master?s alignment the only possible categorization. For instance, improved familiars could be assigned by the master?s creature type or subtype, as shown below.
System Reference Document -> Feats
Familiar | Alignment | Arcane Spellcaster Level |
---|---|---|
Shocker lizard | Neutral | 5th |
Stirge | Neutral | 5th |
Formian worker | Lawful neutral | 7th |
Imp | Lawful evil | 7th |
Pseudodragon | Neutral good | 7th |
Quasit | Chaotic evil | 7th |
The list in the table above presents only a few possible improved familiars. Almost any creature of the same general size and power as those on the list makes a suitable familiar. Nor is the master?s alignment the only possible categorization. For instance, improved familiars could be assigned by the master?s creature type or subtype, as shown below.
Familiar | Type/Subtype | Arcane Spellcaster Level |
---|---|---|
Celestial hawk1 | Good | 3rd |
Fiendish Tiny viper snake2 | Evil | 3rd |
Air elemental, Small | Air | 5th |
Earth elemental, Small | Earth | 5th |
Fire elemental, Small | Fire | 5th |
Shocker lizard | Electricity | 5th |
Water elemental, Small | Water | 5th |
Homunculus3 | Undead | 7th |
Ice mephit | Cold | 7th |
|
System Reference Document -> Feats
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 9,228 Views |
, 05-20-2007 at 10:21 AM
Tags for this Page
Similar Pages
-
Improved Disarm (Feat)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-20-2007, 10:21 AM -
Improved Critical (Feat)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-20-2007, 10:20 AM -
Improved Counterspell (Feat)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-20-2007, 10:19 AM -
Familiar Spell (Epic Feat)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-20-2007, 01:27 AM
Bookmarks