D20:Repel Vermin Spell
Repel Vermin
Brd 4, Clr 4, Drd 4, Rgr 3
V, S, DF
1 standard action
10 ft.
10-ft.-radius emanation centered on you
10 min./level (D)
None or Will negates; see text
Yes
A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 6,097 Views |
, 05-20-2007 at 12:09 AM
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