D20:Special Attacks Rules
Special Attack | Brief Description |
---|---|
Aid Another | Grant an ally a +2 bonus on attacks or AC |
Bull Rush | Push an opponent back 5 feet or more |
Charge | Move up to twice your speed and attack with +2 bonus |
Disarm | Knock a weapon from your opponent?s hands |
Feint | Negate your opponent?s Dex bonus to AC |
Grapple | Wrestle with an opponent |
Manufactured and Natural Weapon Fighting | Attack with both manufactured and natural weaponry |
Mounted Combat | Fight from a mount |
Natural Weapons | Attack with inherent physical weaponry |
Overrun | Plow past or over an opponent as you move |
Sunder | Strike an opponent?s weapon or shield |
Throw Splash Weapon | Throw container of dangerous liquid at target |
Trip | Trip an opponent |
Turn (or Rebuke) Undead | Channel positive (or negative) energy to turn away (or awe) undead |
Two-Weapon Fighting | Fight with a weapon in each hand |
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 1,334 Views |
, 04-15-2007 at 09:57 PM
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