D20:Bralani Creature
[top]BRALANI
CR 6 | ||
---|---|---|
HP 45, hd6d8+18 Initiative +8AC 20 (+4 Dex, +6 natural), touch 14, flat-fooded 16 Fort +8, Ref +9, Will +7 Speed 40 ft. (8 squares), fly 100 ft. (perfect) Spot , Listen | ||
Standard attacks BAB +6, Grapple +10 | ||
Attacks | ||
Full attack: +1 holy scimitar +11/+6 melee (1d6+4/18?20) or +1 holy composite longbow (+4 str=bonus) +11/+6 ranged (1d8+5/x3) or slam +10 melee (1d6+4) | ||
Special Attacks/Qualities | ||
Spell-like abilities, whirlwind blast | ||
Alternate form, damage reduction 10/cold iron or evil, darkvision 60 ft., immunity to electricity and petrification, low-light vision, resistance to cold 10 and fire 10, spell resistance 17, tongues | ||
Skills Concentration +12, Diplomacy +4, Escape Artist +13, Handle Animal +11, Hide +13, Jump +10, Listen +13, Move Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13, Use Rope +4 (+6 with bindings) | ||
Feats Alertness, Blind Fight, Improved Initiative | ||
Str 18 Con 17 Dex 18 Int 13 Wis 14 Cha 14 | ||
Alignment Always chaotic good, Environment A chaotic good-aligned plane, Organisation Solitary, pair, or squad (3?5) |
In addition to their natural form, bralanis can assume the shape of a whirlwind or zephyr of dust, snow, or sand.
Bralanis speak Celestial, Infernal, and Draconic, but can communicate with almost any creature, thanks to their tongues ability.
[top]COMBAT
Bralanis prefer the scimitar and bow, the weapons of the desert nomads they most closely resemble.
A bralani?s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming damage reduction.
Spell-Like Abilities: At will? blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall; 2/day?lightning bolt (DC 15), cure serious wounds (DC 15). Caster level 6th. The save DCs are Charisma-based.
Whirlwind Blast (Su): When in whirlwind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 16 half ). The save DC is Consitution-based.
Alternate Form (Su): A bralani can shift between its humanoid and whirlwind forms as a standard action. In humanoid form, it cannot fly or use its whirlwind blast, but it can use its spell-like abilities and its weapons. In whirlwind form, it can fly, make slam attacks and whirlwind blast attacks, and use spell-like abilities.
A bralani remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.
Tongues (Su): Bralanis can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
System Reference Document -> List of Creatures (SRD)
A bralani?s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming damage reduction.
Spell-Like Abilities: At will? blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall; 2/day?lightning bolt (DC 15), cure serious wounds (DC 15). Caster level 6th. The save DCs are Charisma-based.
Whirlwind Blast (Su): When in whirlwind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 16 half ). The save DC is Consitution-based.
Alternate Form (Su): A bralani can shift between its humanoid and whirlwind forms as a standard action. In humanoid form, it cannot fly or use its whirlwind blast, but it can use its spell-like abilities and its weapons. In whirlwind form, it can fly, make slam attacks and whirlwind blast attacks, and use spell-like abilities.
A bralani remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.
Tongues (Su): Bralanis can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Celestial | Chaotic Alignment | Chaotic Good-Aligned Plane | Chaotic Subtype | CR6 | Creature | D20 | Extraplanar Subtype | Good Alignment | Good Subtype | LA5 | Medium Size | Outsider Type | SRD
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 8,781 Views |
, 05-19-2007 at 10:58 PM
Bookmarks