D20:Hell Hound Creature
[top]HELL HOUND
CR 3 | ||
---|---|---|
HP 22, hd4d8+4 Initiative +5AC 16 (+1 Dex, +5 natural),, touch 11, flat-fooded 15 Fort +5, Ref +5, Will +4 Speed 40 ft. (8 squares) Spot , Listen | ||
Standard attacks BAB +4, Grapple +5 | ||
Attacks | ||
Full attack: Bite +5 melee (1d8+1 plus 1d6 fire) | ||
Special Attacks/Qualities | ||
Breath weapon, fiery bite | ||
Darkvision 60 ft., immunity to fire, scent, vulnerability to cold | ||
Skills Hide +13, Jump +12, Listen +7, Move Silently +13, Spot +7, Survival +7* | ||
Feats Improved Initiative, Run, TrackB | ||
Str 13 Con 13 Dex 13 Int 6 Wis 10 Cha 6 | ||
Alignment Always lawful evil, Environment A lawful evil-aligned plane, Organisation Solitary, pair, or pack (5?12) |
A typical hell hound stands 4-1/2 feet high at the shoulder and weighs 120 pounds.
Hell hounds do not speak but understand Infernal.
[top]COMBAT
Hell hounds are efficient hunters. A favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving it toward the rest with their fiery breath. If the prey doesn?t run, the pack closes in. Hell hounds track fleeing prey relentlessly.
A hell hound?s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Breath Weapon (Su): 10-foot cone, once every 2d4 rounds, damage 2d6 fire, Reflex DC 13 half. The save DC is Consitution-based.
Fiery Bite (Su): A hell hound deals an extra 1d6 points of fire damage every time it bites an opponent, as if its bite were a flaming weapon.
Skills: Hell hounds have a +5 racial bonus on Hide and Move Silently checks.
*They also receive a +8 racial bonus on Survival checks when tracking by scent, due to their keen sense of smell.
SEE WIKIPEDIA ENTRY: Hell Hound
System Reference Document -> List of Creatures (SRD)
A hell hound?s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Breath Weapon (Su): 10-foot cone, once every 2d4 rounds, damage 2d6 fire, Reflex DC 13 half. The save DC is Consitution-based.
Fiery Bite (Su): A hell hound deals an extra 1d6 points of fire damage every time it bites an opponent, as if its bite were a flaming weapon.
Skills: Hell hounds have a +5 racial bonus on Hide and Move Silently checks.
*They also receive a +8 racial bonus on Survival checks when tracking by scent, due to their keen sense of smell.
SEE WIKIPEDIA ENTRY: Hell Hound
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Cohort | CR3 | Creature | D20 | Evil Alignment | Evil Subtype | Extraplanar Subtype | Fiend | Fire Subtype | LA3 | Lawful Alignment | Lawful Evil-Aligned Plane | Lawful Subtype | Medium Size | Outsider Type | SRD
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 10,318 Views |
, 05-20-2007 at 09:37 AM
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