D20:Damnation Epic Spell
Enchantment (Compulsion) [ | |
Spellcraft DC: | 97 |
---|---|
Components: | V, S, XPTemplate:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | Instantaneous (20 hours for compulsion) |
Saving Throw: | Will negates (see text) |
Spell Resistance: | Yes |
To Develop: | 873,000 gp; 18 days; 34,920 XP. Seeds: foresee (to preview likely hellscape) (DC 17), transport (DC 27), compel'' (to keep target in hell) (DC 19). Factors: interplanar travel (+4 DC), unwilling target (+4 DC), 1-action casting time (+20 DC), +15 to DC of subject?s save (+30 DC). Mitigating factor: burn 2,400 XP (?24 DC). |
XP Cost: 2,000 XP.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Compulsion | D20 | Enchantment | Epic | Mind-Affecting Effect | Spell | SRD | Teleportation | Teleportation Effect
Created by Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 6,634 Views |
, 05-20-2007 at 12:24 AM
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