Cleric of the Lands Protectorate
A Cleric of the Land's Protectorate is a special form of priest.
Of course, there are some scholars who say that the temple is actually blessed by either Ruornil, Erik or Sera. Depending on your interpretation, you may wish to allow a cleric of the Land's Protectorate to choose where to focus their spiritual energies.
Potential Deities
The basic Cleric of the Land's Protectorate is there to support the local community with skills and abilities that help it maintain its well-being and the prosperity of its primarily rural environment. However, the temple has two specialised areas of study that allow further development in these and other skills. A cleric may chose to specialise in one of these, replacing the spell list and class abilities of the base cleric with those of their new field of mastery. Of course, there are far fewer clerics with these specialisations.
All Clerics of the Land's Protectorate are trained in various base abilities, regardless of whether they have specialisation in any Mastery or a halfling. If the cleric is attached to a particular deity, follow the standard rules for clerics of that diety. Depending on the ruleset you are using, some of these may be further expanded with additional abilities and effects.
The following conversions follow a similar theme.
Potential Deities:
If acting as a Priest of Erik, Ruornil or Sera then use the original Birthright specialist priest rules with the new shadow-related class abilities. If acting as a specialist cleric without any deity, then use spells from the following domains:
New Class abilities:
Potential deities:
If acting as a Priest of Erik, Ruornil or Sera then use the BRCS 3.5e priest rules with any new shadow-related class abilities. If acting as a specialist cleric without any deity, then use spells from the relevant domains shown in the table (see the 3.5e Spell Compendium, if the domain is not listed in the 3.5e PHB).
Choose two domains from the list for your given deity or specialisation. For Mastery of Evanescence/Ken, there is one compulsory domain but the other domain can be chosen from three other options. If the DM wishes, the Planning domain may be offered instead of the Knowledge domain, and/or the Dream domain instead of the Inquisition domain.
Class abilities:
For D&D 3.5e, use the following rules for all Clerics of the Land's Protectorate:
As per the original D&D 2e rules for Birthright priests, any Cleric of the Land's Protectorate who follows Erik or Sera cannot Turn Undead, but you may chose to allow them to Abjure Shadow.
For the specialised clerics without a deity, add the following features once a suitable clerical level is reached:
Potential Deities:
Depending on the primary deity chosen for the Land's Protectorate, the cleric must choose from the respective domains*.
If the non-specific deity version is used, then the choice is either the default Community domain (from HWCS), or Twilight domain (TCE) for Mastery of Evanescence or the Trickery domain for Mastery of the Ken. The only recommended change to these domains is to add Abjure Shadow at Clerical level 2. As per the original D&D 2e rules for Birthright priests, any Cleric of the Land's Protectorate who follows Erik or Sera cannot Turn Undead but they may have access to spells that can be used against the undead. Because magical resistance is handled differently in D&D 5e, there is no Resistance to Illusions ability available.
Alternatively, you may wish to use the following adaptions for the clerics with Mastery specialisations. They are similar to the Twilight and Trickery domains, but with the class abilities and domain spells better tailored for the Land's Protectorate masteries.
Specialist Clerics of the Land's Protectorate (D&D 5e)
New Class abilities:
[top]Clerical domains
The temple of the Land's Protectorate mainly focuses on the welfare of the Burrows and its halfling population. Because of their origin from the Shadow World, it has knowledge and skills related to areas outside of Aebrynis that most other temples don't have. It also doesn't align itself directly with the teachings or faith of any particular deity. This allows its clerics (known as Deacons and Guides) to be trained with special shadow abilities and a different selection of domains to those of the standard Cerilian clerics.Of course, there are some scholars who say that the temple is actually blessed by either Ruornil, Erik or Sera. Depending on your interpretation, you may wish to allow a cleric of the Land's Protectorate to choose where to focus their spiritual energies.
Potential Deities
Name | Symbol | Portfolio | Worshippers |
- NA - | Harvest | Halflings, family, protection, navigation, planar | Halflings, farmers, explorers, hunters, rangers |
Erik | Oak tree | Nature, harvests, hunting | Rjurik, druids, rangers, hunters, barbarians, farmers, hunters, travellers |
Ruornil | Moon and night sky | Night, moon, magic, mystery | Spellcasters, explorers, undead-hunters, advisers, counsellors |
Sera | Silver scales | Wealth, luck | Brecht, merchants, rogues, bards |
[top]Specialisations
The basic Cleric of the Land's Protectorate is there to support the local community with skills and abilities that help it maintain its well-being and the prosperity of its primarily rural environment. However, the temple has two specialised areas of study that allow further development in these and other skills. A cleric may chose to specialise in one of these, replacing the spell list and class abilities of the base cleric with those of their new field of mastery. Of course, there are far fewer clerics with these specialisations.
- Evanescence - Knowledge of planar movement & communication
This mastery is about working with the shadows and the planar relationship between Aebrynis and the Shadow Plane. Clerics with Mastery of the Evanescence are able to travel between the planes with ease, hiding and teleporting their presence.
- Ken - Knowledge of knowing and reality
This mastery is about understanding and utilising the environment of the Shadow World and those within it. Clerics with Mastery of the Evanescence can tackle the Seeming and shadow magic. There are also some who further specialise in combating the inhabitants of the Shadow World, including the Spirit World and the realms of the Seelie.
[top]Class abilities
All Clerics of the Land's Protectorate are trained in various base abilities, regardless of whether they have specialisation in any Mastery or a halfling. If the cleric is attached to a particular deity, follow the standard rules for clerics of that diety. Depending on the ruleset you are using, some of these may be further expanded with additional abilities and effects.
- Turn Undead: As the Spirit World is part of the Shadow World, the cleric may have some training to repel or destroy undead. If so, use the standard rules.
- Resistance to Illusions: The cleric have a small resistance versus illusion magic and the Seeming because of their awareness of the nature of the Shadow World. This may also be considered if applying the Taint.
[top]Rules for D&D editions
The following conversions follow a similar theme.
[top]Dungeons & Dragons 2e (aka AD&D II)
Potential Deities:
If acting as a Priest of Erik, Ruornil or Sera then use the original Birthright specialist priest rules with the new shadow-related class abilities. If acting as a specialist cleric without any deity, then use spells from the following domains:
Name | Major | Minor | Abilities |
- NA - (Base) | All, Astral, Divination, Healing, Law | Animal, Creation, Plant, Sun, Wards | Abjure Shadow, Hide in Shadows |
- NA - (Mastery of Evanescence) | TBA | TBA | Abjure Shadow, Hide in Shadows, Move Silently |
- NA - (Mastery of Ken) | TBA | TBA | Abjure Shadow, Hide in Shadows |
Erik | All, Animal, Elemental, Healing, Plant, Summoning, Weather | Divination, Protection, Travelers (ToM) | Abilities of a Druid, Move Silently, Hide in Shadows, Animal Empathy + 3 Rgr lvls |
Ruornil | All, Charm, Divination, Healing, Necromantic, Plant, Sun | Combat, Plant, Protection | Turn Undead, L1) spell abilities of Mag at 1/2 Priest lvl, L9) -2 to opponent saving throws while moon is in the sky |
Sera | All, Chaos (ToM), Divination, Healing, Necromantic, Protection, Summoning | Charm, Combat, Numbers (ToM) | L1) +1 saving throws, L4) invisibility 1/day, L7) curse giving target -4 attack saving throws for 1 week 1/day, L10) fumble 1/day |
- Abjure Shadow: TBA
[top]Dungeons & Dragons 3.5e
Potential deities:
If acting as a Priest of Erik, Ruornil or Sera then use the BRCS 3.5e priest rules with any new shadow-related class abilities. If acting as a specialist cleric without any deity, then use spells from the relevant domains shown in the table (see the 3.5e Spell Compendium, if the domain is not listed in the 3.5e PHB).
Name (Deity Power) | Alignment | Favored Weapon | Domains |
Base cleric (no deity) | Neutral Good | Short sword | Community, Knowledge, Protection, Liberation |
Mastery of Evanescence (no deity) | Travel + (Darkness, Celerity, Knowledge/Planning) | ||
Mastery of Ken (no deity) | Trickery + (Darkness, Fey, Inquisition/Dream) | ||
Erik (G) | Neutral | Greataxe or shortspear | Animal, Earth, Plant, Wilderness |
Ruornil (L) | Neutral | Quarterstaff | Knowledge, Magic, Moon, Spell |
Sera (I) | Chaotic Neutral | Light flail or heavy flail | Chaos, Luck, Trade ,Travel |
See Also: BRCS Chapter 4: Gods and religion - Table 4.7: Human Deities
Choose two domains from the list for your given deity or specialisation. For Mastery of Evanescence/Ken, there is one compulsory domain but the other domain can be chosen from three other options. If the DM wishes, the Planning domain may be offered instead of the Knowledge domain, and/or the Dream domain instead of the Inquisition domain.
Class abilities:
For D&D 3.5e, use the following rules for all Clerics of the Land's Protectorate:
- Abjure Shadow: As for "Turn or Rebuke Undead", but works on a single native Shadow World creature (including the undead and fairies), or an individual with a Seeming score or affected by the Taint. By default, this does not extend to destroying or commanding the target. The target is the choice of the cleric.
- Resistance to Illusions: They have a small resistance (+1 to saving throws) versus illusion magic and the Seeming. This may also be considered if applying the Taint.
As per the original D&D 2e rules for Birthright priests, any Cleric of the Land's Protectorate who follows Erik or Sera cannot Turn Undead, but you may chose to allow them to Abjure Shadow.
For the specialised clerics without a deity, add the following features once a suitable clerical level is reached:
- Evanescence - Knowledge of planar movement & communication
- L1) Add Knowledge (Shadow World) to the class skills
- L1) Low-Light Vision
- L2) Pass without trace in low-light or darkness
- L3) Dismiss Shadow (When using Abjure Shadow, the cleric can banish the target to a random location in the Shadow World for the length of the effect)
- L4) Shadow walker (as per the feat)
- Ken - Knowledge of knowing and reality
- L1) Add Knowledge (Seeming) to the class skills
- L1) Greater Resistance to Illusions (+2 vs Illusions & Seeming)
- L2) Blind-fight (as per the feat)
- L3) Destroy Shadow (When using Abjure Shadow, the cleric can destroy the target as per Turn or Rebuke Undead)
- L4) Shadow magic (as per the feat)
[top]Dungeons & Dragons 5e
Potential Deities:
Depending on the primary deity chosen for the Land's Protectorate, the cleric must choose from the respective domains*.
Name | Domain | Abilities |
- NA - (Base cleric) | Community (HWCS) | From L2, Abjure Shadow |
- NA - (Mastery of Evanescence) | Twilight (TCE) | From L2, Abjure Shadow |
- NA - (Master of Ken) | Trickery | From L2, Abjure Shadow |
Erik | Grave, Nature | No Turn Undead, Proficiencies of a Druid, Druidic language |
Ruornil | Twilight (TCE), Grave, Knowledge, Arcana (SCAG) | Turn Undead, Proficiencies of a Magician, spell abilities of Magician at 1/2 Priest lvl, Spell DC +2 if moon in the sky |
Sera | Knowledge, Trickery | No Turn Undead, Advantage on an ability check or saving throw roll 1/short |
* These are based on the rules of the Birthright Fallen Empire 5E campaign setting
If the non-specific deity version is used, then the choice is either the default Community domain (from HWCS), or Twilight domain (TCE) for Mastery of Evanescence or the Trickery domain for Mastery of the Ken. The only recommended change to these domains is to add Abjure Shadow at Clerical level 2. As per the original D&D 2e rules for Birthright priests, any Cleric of the Land's Protectorate who follows Erik or Sera cannot Turn Undead but they may have access to spells that can be used against the undead. Because magical resistance is handled differently in D&D 5e, there is no Resistance to Illusions ability available.
Alternatively, you may wish to use the following adaptions for the clerics with Mastery specialisations. They are similar to the Twilight and Trickery domains, but with the class abilities and domain spells better tailored for the Land's Protectorate masteries.
Specialist Clerics of the Land's Protectorate (D&D 5e)
Feature | Mastery of Evanescence | Mastery of Ken |
Granted Proficiencies | Stealth | Investigation |
Clerical Level | ||
1 | Eyes of Twilight Blessing of the Shadow | Second Glance Ward of Shadows |
2 | Channel Divinity: Turn Undead Divine Domain: Abjure Shadow Twilight Sanctuary | Channel Divinity: Turn Undead Divine Domain: Turn Undead Abjure Shadow Invoke Duplicity |
5 | Destroy Undead Dismiss Shadow | Destroy Undead Destroy Shadow |
6 | Divine Domain: Steps of Night Eyes of Twilight improves | Divine Domain: Cloak of Shadows |
8 | Divine Strike: +1d8 radiant damage Destroy Undead improves Dismiss Shadow improves | Divine Strike: +1d8 psychic damage Destroy Undead improves Destroy Shadow improves |
10 | Intervention of the Land | Intervention of the Land |
11 | Destroy Undead improves Dismiss Shadow improves | Destroy Undead improves Destroy Shadow improves |
14 | Divine Strike improves to +2d8 radiant damage Destroy Undead improves Dismiss Shadow improves | Divine Strike improves to +2d8 psychic damage Destroy Undead improves Destroy Shadow improves |
17 | Divine Domain: Twilight Shroud Destroy Undead improves Dismiss Shadow improves Eyes of Twilight improves | Divine Domain: Improved Duplicity Destroy Undead improves Destroy Shadow improves |
20 | Intervention of the Land improves | Intervention of the Land improves |
Domain spells | ||
1 | Faerie Fire Sleep | Charm Person Disguise Self |
2 | Darkness Pass without Trace | Blur See Invisibility |
3 | Blink Leomund's Tiny Hut | Nondetection Dispel Magic |
4 | Dimension Door Banishment | Greater Invisibility Polymorph |
5 | Circle of Power Mislead | Dominate Person Modify Memory |
New Class abilities:
- Abjure Shadow: Use Channel Divinity to act as for D&D 3.5e Abjure Shadow.
- Dismiss Shadow: TBA
- Destroy Shadow: TBA
- Eyes of Twilight: As per Eyes of Twilight in the Night domain
- Second Glance: TBA
- Blessing of the Shadow: As per Blessing of the Trickster in the Trickster domain
- Ward of Shadows: As per Ward of Shadows in the Night domain
- Twilight Sanctuary: As per Twilight Sanctuary in the Twilight domain
- Invoke Duplicity: As per Invoke Duplicity in the Trickster domain
- Intervention of the Land: TBA
- Steps of Night: As per Steps of Night in the Twilight domain
- Cloak of Shadows: As per Cloak of Shadows in the Trickery domain
- Twilight Shroud: As per Twilight Shroud in the Twilight domain
- Improved Duplicity: As per Improved Duplicity in the Trickery domain
Created by Last edited by , 07-14-2024 at 07:18 AM 0 Comments, 33,483 Views |
, 06-20-2024 at 01:42 PM
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