[top]SEA CAT

Sea Cat
Large (Magical Beast)
CR 4
HP 51, hd6d10+18
AC 18 (?1 size, +1 Dex, +8 natural), touch 10, flat-fooded 17
Fort +8, Ref +6, Will +5
Speed 10 ft. (2 squares), swim 40 ft.
Initiative +1
Spot , Listen
Standard attacks
BAB +6, Grapple +14
Attacks
Full attack: 2 claws +9 melee (1d6+4) and bite +4 melee (1d8+2)
Special Attacks/Qualities
Rend 2d6+6
Darkvision 60 ft., hold breath, low-light vision, scent
Skills Listen +8, Spot +7, Swim +12
Feats Alertness, Endurance, Iron Will
Str 19
Con 17
Dex 12
Int 2
Wis 13
Cha 10
Alignment Always neutral,
Environment Temperate aquatic,
Organisation Solitary, pair, or pride (5?12)


A typical sea cat is 12 feet long and weighs 800 pounds.

[top]COMBAT

Sea cats attack on sight, either for food or to defend their territory, and use both claws and teeth to grab and rend their prey. They display tremendous courage, always fighting to the death, even against creatures many times their size. Pairs and prides of sea cats attack in concert, trying to wear the opponent down until one beast can dispatch it.
Hold Breath (Ex): A sea cat can hold its breath for a number of rounds equal to 6 x its Consitution score before it risks drowning.
Rend (Ex): A sea cat that hits with both claw attacks latches onto the opponent?s body and tears the flesh. This automatically deals an extra 2d6+6 points of damage.
Skills: A sea cat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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