[top]WEASEL

[noedit][noedit][div] style="margin-bottom: .5em; float: right; padding: .5em 0 .8em 1.4em; max-width: 30em;"|[table] class="npc" border="0"
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Weasel
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! style="text-align: right;"|
Tiny (Animal)
CR 1/4
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HP 2, hd1/2 d8
AC 14 (+2 size, +2 Dex), touch 14, flat-fooded 12
Fort +2, Ref +4, Will +1
Speed 20 ft. (4 squares), climb 20 ft.
Initiative +2
Spot , Listen

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! style="text-align: right;" colspan="3"|
Standard attacks
BAB +0, Grapple ?12
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| style="text-align: left; background-color: #c6c6ae"| Attacks
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| style="text-align: left; background-color: #ffffff"| Full attack: Bite +4 melee (1d3?4)
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! style="text-align: right;" colspan="3"|
Special Attacks/Qualities
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| style="text-align: left; background-color: #ffffff""|Attach
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| style="text-align: left; background-color: #ffffff""|Low-light vision, scent

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| style="text-align: left; background-color: #c6c6ae"| Skills Balance +10 class=errata" |
+12
, [wiki="Climb]Climb[/wiki] +10, [span] class=errata" |
[wiki="Escape Artist]Escape Artist[/wiki] +4
[/span], [wiki=Hide]Hide[/wiki] +11, [wiki=Move Silently]Move Silently[/wiki] +8, [wiki=Spot]Spot[/wiki] +3
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| style="text-align: left; background-color: #c6c6ae"| [b]Feats[/b] [span] class=errata" |
[wiki="Agile]Agile[/wiki]
[/span], [wiki=Weapon Finesse]Weapon Finesse[/wiki]B
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| style="text-align: left; background-color: #c6c6ae"|[div] style="margin-right:5%"|[b]Str [/b] 3
[b]Con [/b] 10[/div][div] style="margin-right:5%"|[b]Dex [/b] 15
[b]Int [/b] 2[/div][div] style="margin-right:5%"|[b]Wis [/b] 12
[b]Cha [/b] 5[/div]
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| style="text-align: left;"| [b]Alignment [/b] [wiki=Neutral]Always neutral[/wiki],
[b]Environment [/b] Temperate hills,
[b]Organisation[/b] Solitary

[/table][/div]

[/noedit][/noedit]
These little mammals are aggressive predators but usually confine themselves to smaller prey. The statistics presented here can also apply to ferrets.
[h="3"]COMBAT[/h]
Attach (Ex): If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent?s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 12. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.
Skills: Weasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A weasel can always choose to take 10 on a Climb check, even if rushed or threatened.
SEE WIKIPEDIA ENTRY:

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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