D20:Shuriken Weapon
| |||||||||||
Size | Cost1 | Damage | Weight1 | hpTemplate:ifexpr: 1 and 1 or 1 or 1 or 1 or 1 or 1 or 1 or 1 or 1 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | ? | ||||||||||
Diminuative | ? | ||||||||||
Tiny | ? | ||||||||||
Small | 1 gp | 1 | 1/4 lb. | ||||||||
Medium | 1 gp | 1d2 | 1/2 lb. | ||||||||
Large | 2 gp | 1d3 | 1 lb. | ||||||||
Huge | 1d4 | ||||||||||
Gargantuan | 1d6 | ||||||||||
Collossal | 1d8 | [/LIST] |
[top]Description
A shuriken is a special monk weapon. This designation gives a monk wielding shuriken special options. A shuriken can?t be used as a melee weapon.
Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them and what happens to them after they are thrown.
Prices and weights are for five shuriken.
Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them and what happens to them after they are thrown.
Prices and weights are for five shuriken.
[top]Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
---|---|---|---|---|---|
Steel | 1 gp | 31 gp | 10 | ? | |
Adamantine | ? | 301 gp | 20 | Bypass hardness less than 20 | |
Crystal, Deep | ? | 101 gp | 10 | Psionic | |
Crystal, Mundane | ? | {{{mccost|31 gp}}} | 8 | No rusting, not metal | |
Darkwood | ? | n/a | n/a | n/a | ? |
Iron, Cold | 2 gp | 32 gp | 10 | Magical enchantments cost an additional Template:formatnum: -- template expr: 40 5 gp. | |
Mithral | ? | 251 gp | 15 | 1/2 weight | |
Silver, Alchemical | 11 gp | 41 gp | 8 | −1 damage | |
|
Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +Template:formatnum: -- template expr: 40 5 gp | +2 | +10 |
+2 | +Template:formatnum: -- template expr: 160 5 gp | +4 | +20 |
+3 | +Template:formatnum: -- template expr: 360 5 gp | +6 | +30 |
+4 | +Template:formatnum: -- template expr: 640 5 gp | +8 | +40 |
+5 | +Template:formatnum: -- template expr: 1000 5 gp | +10 | +50 |
+6 | +Template:formatnum: -- template expr: 1440 5 gp3 | +12 | +60 |
+7 | +Template:formatnum: -- template expr: 1960 5 gp3 | +14 | +70 |
+8 | +Template:formatnum: -- template expr: 2560 5 gp3 | +16 | +80 |
+9 | +Template:formatnum: -- template expr: 3240 5 gp3 | +18 | +90 |
+10 | +Template:formatnum: -- template expr: 4000 5 gp3 | +20 | +100 |
+11 or more | + bonus × bonus × Template:formatnum: -- template expr: 400 5 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
|
[top]See Also
System Reference Document -> Equipment (SRD) -> Weapon Descriptions
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 8,498 Views |
, 05-20-2007 at 12:43 AM
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