D20:Dust Mephit Creature
[top]DUST MEPHIT
CR 3 | ||
---|---|---|
HP 13, hd3d8 Initiative +7AC 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-fooded 14 Fort +3, Ref +6, Will +3 Speed 30 ft. (6 squares), fly 50 ft. (perfect) Spot , Listen | ||
Standard attacks BAB +3, Grapple ?1 | ||
Attacks | ||
Full attack: 2 claws +4 melee (1d3) | ||
Special Attacks/Qualities | ||
Breath weapon, spell-like abilities, summon mephit | ||
Damage reduction 5/magic, darkvision 60 ft., fast healing 2 | ||
Skills Bluff +8, Escape Artist +9, Hide +13, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings) | ||
Feats Dodge, Improved Initiative | ||
Str 10 Con 10 Dex 17 Int 6 Wis 11 Cha 15 | ||
Alignment Usually neutral, Environment Elemental Plane of Air, Organisation Solitary (1), gang (2?4 mephits of mixed types), or mob (5?12 mephits of mixed types) |
Dust mephits come from the Elemental Plane of Air.
A dust mephit is about 4 feet tall and weighs about 2 pounds.
Dust mephits speak Common and Auran.
[top]COMBAT
Breath Weapon (Su): 10-foot cone of irritating particles, damage 1d4, Reflex DC 12 half. Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a ?4 penalty to AC and a ?2 penalty on attack rolls for 3 rounds. The save DC is Consitution-based and includes a +1 racial bonus.
Spell-Like Abilities: Once per hour, a dust mephit can surround itself with a plume of dust, duplicating the effect of a blur spell (caster level 3rd). Once per day it can create a mass of roiling dust that duplicates the effect of wind wall (DC 15, caster level 6th). The save DC is Charisma-based.
Fast Healing (Ex): A dust mephit heals only if in an arid, dusty environment.
System Reference Document -> List of Creatures (SRD)
Spell-Like Abilities: Once per hour, a dust mephit can surround itself with a plume of dust, duplicating the effect of a blur spell (caster level 3rd). Once per day it can create a mass of roiling dust that duplicates the effect of wind wall (DC 15, caster level 6th). The save DC is Charisma-based.
Fast Healing (Ex): A dust mephit heals only if in an arid, dusty environment.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Air Subtype | Cohort | CR3 | Creature | D20 | Elemental Plane Of Air | Extraplanar Subtype | LA3 | Mephit | Neutral Alignment | Outsider Type | Small Size | SRD
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 8,699 Views |
, 05-20-2007 at 01:00 AM
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