D20:Shield, Light Weapon
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Size | Cost | Damage | Weight | hp | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Steel | Wood | Steel | Wood | Steel | Wood | ||||||||||||||||
Fine | 4 gp 5 sp | 1 gp 5 sp | ? | 3/5 lb. | 1/2 lb. | 1 | 1 | ||||||||||||||
Diminuative | 4 gp 5 sp | 1 gp 5 sp | ? | 3/5 lb. | 1/2 lb. | 1 | 1 | ||||||||||||||
Tiny | 4 gp 5 sp | 1 gp 5 sp | 1 | 3/5 lb. | 1/2 lb. | 2 | 1 | ||||||||||||||
Small | 9 gp | 3 gp | 1d2 | 3 lb. | 2-1/2 lb. | 5 | 3 | ||||||||||||||
Medium | 9 gp | 3 gp | 1d3 | 6 lb. | 5 lb. | 10 | 7 | ||||||||||||||
Large | 18 gp | 6 gp | 1d4 | 12 lb. | 10 lb. | 20 | 14 | ||||||||||||||
Huge | 36 gp | 12 gp | 1d6 | 30 lb. | 25 lb. | 40 | 28 | ||||||||||||||
Gargantuan | 72 gp | 24 gp | 1d8 | 48 lb. | 40 lb. | 80 | 56 | ||||||||||||||
Collossal | 144 gp | 48 gp | 2d6 | 72 lb. | 60 lb. | 160 | 112 |
[top]Description
You strap a shield to your forearm and grip it with your hand. A light shield?s weight lets you carry other items in that hand, although you cannot use weapons with it.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.
Shield Bash Attacks: You can bash an opponent with a light shield, using it as an off-hand weapon instead of using it for defense. Used this way, a light shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a light shield as a light weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.
Shield Bash Attacks: You can bash an opponent with a light shield, using it as an off-hand weapon instead of using it for defense. Used this way, a light shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a light shield as a light weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
[top]Enhancements
;Shield Spikes
When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack.
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.
Compared to a regular light shield, a light spiked shield costs 10 gp more and is 5 lb. heavier.
Template::magical psionic armor enhancements
When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack.
Fine | Diminuative | Tiny | Small | Medium | Large | Huge | Gargantuan | Colossal |
---|---|---|---|---|---|---|---|---|
? | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 3d6 |
Compared to a regular light shield, a light spiked shield costs 10 gp more and is 5 lb. heavier.
Material | Average | Masterwork1 | Hardness | hp | Special |
---|---|---|---|---|---|
Steel | 9 gp | 159 gp | 10 | 10 | ? |
Wood | 3 gp | 153 gp | 5 | 7 | ? |
Adamantine | ? | 2,009 gp | 20 | 13 | Bypass hardness less than 20 |
Crystal, Deep | ? | 1,003 gp | 10 | 21 | Psionic |
Crystal, Mundane | ? | 153 gp | 8 | 17 | No rusting, not metal |
Darkwood | ? | 203 gp | 5 | 7 | 1/2 weight |
Dragonhide | ? | 306 gp | 10 | 7 | Usable by druids |
Iron, Cold | 18 gp | 168 gp | 10 | 10 | Magical enchantments cost an additional 2,000 gp. |
Mithral | ? | 1,009 gp | 15 | 10 | 1/2 weight, no arcane spell failure chance |
Silver, Alchemical | 29 gp | 179 gp | 8 | 3 | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +Template:formatnum: -- template expr: 40 50 gp | +2 | +10 |
+2 | +Template:formatnum: -- template expr: 160 50 gp | +4 | +20 |
+3 | +Template:formatnum: -- template expr: 360 50 gp | +6 | +30 |
+4 | +Template:formatnum: -- template expr: 640 50 gp | +8 | +40 |
+5 | +Template:formatnum: -- template expr: 1000 50 gp | +10 | +50 |
+6 | +Template:formatnum: -- template expr: 1440 50 gp3 | +12 | +60 |
+7 | +Template:formatnum: -- template expr: 1960 50 gp3 | +14 | +70 |
+8 | +Template:formatnum: -- template expr: 2560 50 gp3 | +16 | +80 |
+9 | +Template:formatnum: -- template expr: 3240 50 gp3 | +18 | +90 |
+10 | +Template:formatnum: -- template expr: 4000 50 gp3 | +20 | +100 |
+11 or more | + bonus × bonus × Template:formatnum: -- template expr: 400 50 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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[top]See Also
System Reference Document -> Equipment (SRD) -> Weapon Descriptions
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Armor | Bludgeoning | D20 | Equipment | Light Weapon | Martial | Melee | Metal Armor | Non-Metal Armor | Shield | SRD | Weapon
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 9,133 Views |
, 05-20-2007 at 12:39 AM
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