[top]RUIN SWARM

Ruin Swarm
Tiny (Vermin (Swarm))
CR 23
HP 725, hd50d8+500
AC 30 (+2 size, +16 Dex, +2 natural), touch 28, flat-fooded 14
Fort +37, Ref +34, Will +22
Speed 20 ft., climb 20 ft., fly 90 ft. (perfect)
Initiative +16
Spot , Listen
Standard attacks
BAB +37, Grapple ?
Attacks
Full attack: Swarm (5d6)
Special Attacks/Qualities
Blinding, distraction (DC 45)
Blindsense, fast healing 15, swarm traits, vermin traits
Skills ?
Feats ?
Str 3
Con 30, Int?
Dex 42
Int
Wis 23
Cha 32
Alignment Always neutral,
Organisation Solitary, cloud (2?4 swarms), or plague (5?8 swarms)

[top]COMBAT

Blinding (Ex): Any living creature that begins its turn with a ruin swarm in its space must make a fortitude save (DC 51) or be blinded for one round. The save DC is Dexterity-based.
Blindsense (Ex): The ruin swarm notices and locates creatures within 200 ft. Opponents still have 100% concealment against the swarm (but swarm attacks ignore concealment).
Distraction (Ex): Any living creature vulnerable to the swarm?s damage that begins its turn with a swarm in its square is nauseated for 1 round; a DC 45 fortitude save negates the effect. Even with a successful save, spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills requiring patience and concentration requires a Concentration check (DC 20). The save DC is Consitution-based.
Swarm Traits: A swarm has no clear front or back and no discernable anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons.
Reducing a swarm to 0 hit points or fewer causes the swarm to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple another.
A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects if the swarm has an intelligence score and a hive mind. A swarm takes a ?10 penalty on saving throws against spells or effects that affect an area, such as many evocation spells or grenadelike weapons. If the area effect attack does not allow a saving throw, the swarm takes double damage instead.
A swarm rendered unconscious by means of nonlethal damage becomes disorganized and dispersed, and does not re-form until its hit points exceed its nonlethal damage.
Vermin Traits: A ruin swarm is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). It also has darkvision (60-foot range).

System Reference Document -> Epic Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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