D20:Squid Creature
[top]SQUID
CR 1 | ||
---|---|---|
HP 13, hd3d8 Initiative +3AC 16 (+3 Dex, +3 natural), touch 13, flat-fooded 13 Fort +3, Ref +6, Will +2 Speed Swim 60 ft. (12 squares) Spot , Listen | ||
Standard attacks BAB +2, Grapple +8* | ||
Attacks | ||
Full attack: Arms +4 melee (0) and bite ?1 melee (1d6+1) | ||
Special Attacks/Qualities | ||
Improved grab | ||
Ink cloud, jet, low-light vision | ||
Skills Listen +7, Spot +7, Swim +10 | ||
Feats Alertness, Endurance | ||
Str 14 Con 11 Dex 17 Int 1 Wis 12 Cha 2 | ||
Alignment Always neutral, Environment Temperate aquatic, Organisation Solitary or school (6?11) |
These free-swimming mollusks are fairly aggressive. They are more feared than sharks in some locales.
[top]COMBAT
Improved Grab (Ex): To use this ability, a squid must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage. *A squid has a +4 racial bonus on grapple checks.
Ink Cloud (Ex): A squid can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A squid can jet backward once per round as a full-round action, at a speed of 240 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: A squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Squid
System Reference Document -> List of Creatures (SRD)
Ink Cloud (Ex): A squid can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A squid can jet backward once per round as a full-round action, at a speed of 240 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: A squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Squid
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Animal Type | Aquatic Subtype | CR1 | Creature | D20 | LA- | Medium Size | Neutral Alignment | SRD | Temperate Climate
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 8,201 Views |
, 05-20-2007 at 01:03 AM
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