[top]DIRE BAT

Large (Animal)
CR 2
HP 30, hd4d8+12
AC 20 (?1 size, +6 Dex, +5 natural), touch 15, flat-fooded 14
Fort +7, Ref +10, Will +6
Speed 20 ft. (4 squares), fly 40 ft. (good)
Initiative +6
Spot , Listen
Standard attacks
BAB +3, Grapple +10
Attacks
Full attack: Bite +5 melee (1d8+4)
Special Attacks/Qualities
?
Blindsense 40 ft.
Skills Hide +4, Listen +12*, Move Silently +11, Spot +8*
Feats Alertness, Stealthy
Str 17
Con 17
Dex 22
Int 2
Wis 14
Cha 6
Alignment Always neutral,
Environment Temperate deserts,
Organisation Solitary or colony (5?8)


A dire bat has a wingspan of 15 feet and weighs about 200 pounds.

[top]COMBAT

Dire bats swoop down upon unsuspecting prey from above.
Blindsense (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.
Skills: Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
See Wikipedia Entry: Bat

System Reference Document -> List of Creatures
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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