D20:Axe, Orc Double Weapon
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Size | Cost1 | Damage | Weight1 | hpTemplate:ifexpr: 1 and 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | 1d2/1d2 | 1 | |||||||||
Diminuative | 1d3/1d3 | 1 | |||||||||
Tiny | 1d4/1d4 | 2 | |||||||||
Small | 60 gp | 1d6/1d6 | 7-1/2 lb. | 5 | |||||||
Medium | 60 gp | 1d8/1d8 | 15 lb. | 10 | |||||||
Large | 120 gp | 2d6/2d6 | 30 lb. | 20 | |||||||
Huge | 3d6/3d6 | 40 | |||||||||
Gargantuan | 4d6/4d6 | 80 | |||||||||
Collossal | 6d6/6d6 | 160Template:ifexpr: 1 or 1 or 1 and 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 [/LIST] |
[top]Description
An orc double axe is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon.
A creature wielding an orc double axe in one hand can?t use it as a double weapon?only one end of the weapon can be used in any given round.
A creature wielding an orc double axe in one hand can?t use it as a double weapon?only one end of the weapon can be used in any given round.
[top]Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
---|---|---|---|---|---|
Steel | 60 gp | 660 gp | 5 | 10 | ? |
Adamantine | ? | 6,060 gp | 5 | 13 | Bypass hardness less than 20 |
Crystal, Deep | ? | 2,060 gp | 10 | 30 | Psionic |
Crystal, Mundane | ? | {{{mccost|660 gp}}} | 8 | 25 | No rusting, not metal |
Darkwood | ? | n/a | n/a | n/a | ? |
Iron, Cold | 120 gp | 720 gp | 5 | 10 | Magical enchantments cost an additional 2,000 gp. |
Mithral | ? | 7,560 gp | 5 | 10 | 1/2 weight |
Silver, Alchemical | 240 gp | 840 gp | 5 | 10 | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +Template:formatnum: -- template expr: 40 50 gp | +2 | +10 |
+2 | +Template:formatnum: -- template expr: 160 50 gp | +4 | +20 |
+3 | +Template:formatnum: -- template expr: 360 50 gp | +6 | +30 |
+4 | +Template:formatnum: -- template expr: 640 50 gp | +8 | +40 |
+5 | +Template:formatnum: -- template expr: 1000 50 gp | +10 | +50 |
+6 | +Template:formatnum: -- template expr: 1440 50 gp3 | +12 | +60 |
+7 | +Template:formatnum: -- template expr: 1960 50 gp3 | +14 | +70 |
+8 | +Template:formatnum: -- template expr: 2560 50 gp3 | +16 | +80 |
+9 | +Template:formatnum: -- template expr: 3240 50 gp3 | +18 | +90 |
+10 | +Template:formatnum: -- template expr: 4000 50 gp3 | +20 | +100 |
+11 or more | + bonus × bonus × Template:formatnum: -- template expr: 400 50 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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[top]See Also
System Reference Document -> Equipment -> Weapon Descriptions
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 8,780 Views |
, 05-19-2007 at 10:04 PM
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