D20:Ochre Jelly Creature
[top]OCHRE JELLY
Large (Ooze) CR 5 | ||
---|---|---|
HP 69, hd6d10+36 Initiative ?5AC 4 (?1 size, ?5 Dex), touch 4, flat-fooded 4 Fort +8, Ref ?3, Will ?3 Speed 10 ft. (2 squares), climb 10 ft. Spot , Listen | ||
Standard attacks BAB +4, Grapple +10 | ||
Attacks | ||
Full attack: Slam +5 melee (2d4+3 plus 1d4 acid) | ||
Special Attacks/Qualities | ||
Acid, constrict 2d4+3 plus 1d4 acid, improved grab | ||
Blindsight 60 ft., split, ooze traits | ||
Skills Climb +10 | ||
Feats ? | ||
Str 15 Con 22 Dex 1 Int ? Wis 1 Cha 1 | ||
Alignment Always neutral, Environment Temperate marshes, Organisation Solitary |
An ochre jelly can grow to a diameter of about 15 feet and a thickness of about 6 inches, but can compress its body to fit into cracks as small as 1 inch wide. A typical specimen weighs about 5,600 pounds.
[top]COMBAT
An ochre jelly attempts to envelop and squeeze its prey.
Acid (Ex): An ochre jelly secretes a digestive acid that dissolves only flesh. Any melee hit or constrict attack deals acid damage.
Constrict (Ex): An ochre jelly deals automatic slam and acid damage with a successful grapple check.
Improved Grab (Ex): To use this ability, an ochre jelly must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Split (Ex): Slashing and piercing weapons and electricity attacks deal no damage to an ochre jelly. Instead the creature splits into two identical jellies, each with half of the original?s current hit points (round down). A jelly with 10 hit points or less cannot be further split and dies if reduced to 0 it points.
Skills: An ochre jelly has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.
System Reference Document -> List of Creatures (SRD)
Acid (Ex): An ochre jelly secretes a digestive acid that dissolves only flesh. Any melee hit or constrict attack deals acid damage.
Constrict (Ex): An ochre jelly deals automatic slam and acid damage with a successful grapple check.
Improved Grab (Ex): To use this ability, an ochre jelly must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Split (Ex): Slashing and piercing weapons and electricity attacks deal no damage to an ochre jelly. Instead the creature splits into two identical jellies, each with half of the original?s current hit points (round down). A jelly with 10 hit points or less cannot be further split and dies if reduced to 0 it points.
Skills: An ochre jelly has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: CR5 | Creature | D20 | LA- | Large Size | Marsh Terrain | Neutral Alignment | Ooze Type | SRD | Temperate Climate
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 6,773 Views |
, 05-19-2007 at 11:17 PM
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