D20:Lamia Creature
[top]LAMIA
Large (Magical Beast) CR 6 | ||
---|---|---|
HP 58, hd9d10+9 Initiative +2AC 18 (?1 size, +2 Dex, +7 natural), touch 11, flat-fooded 16 Fort +7, Ref +8, Will +7 Speed 60 ft. (12 squares) Spot , Listen | ||
Standard attacks BAB +9, Grapple +17 | ||
Attacks | ||
Full attack: Touch +12 melee (1d4 Wisdom drain); or dagger +12/+7 melee (1d6+4/19?20) and 2 claws +7 melee (1d4+2) | ||
Special Attacks/Qualities | ||
Spell-like abilities, Wisdom drain | ||
Darkvision 60 ft., low-light vision | ||
Skills Bluff +14, Concentration +10, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Spot +11 | ||
Feats Dodge, Iron Will, Mobility, Spring Attack | ||
Str 18 Con 12 Dex 15 Int 13 Wis 15 Cha 12 | ||
Alignment Usually chaotic evil, Environment Temperate deserts, Organisation Solitary, pair, or gang (3?4) |
A typical lamia is about 8 feet long and weighs about 700 pounds.
[top]COMBAT
Though a lamia is powerful and dangerous in close combat, it has no stomach for a fair fight. It uses its illusion abilities to lure heroes into perilous situations, and then uses its Spring Attack feat to bound out of the shadows and drain Wisdom from its opponents. When it has sapped the will of its victim, it uses its enchantment abilities to beguile and ensnare the unfortunate soul. A lamia forced into physical combat attacks with a dagger in one of its human hands and a pair of lion-like claws.
Spell-Like Abilities: At will?disguise self, ventriloquism; 3/day?charm monster (DC 15), major image (DC 14), mirror image, suggestion (DC 14); 1/day?deep slumber (DC 14). Caster level 9th. The save DCs are Charisma-based.
Wisdom Drain (Su): A lamia drains 1d4 points of Wisdom each time it hits with its melee touch attack. (Unlike with other kinds of ability drain attacks, a lamia does not heal any damage when it uses its Wisdom drain.) Lamias try to use this power early in an encounter to make foes more susceptible to charm monster and suggestion.
Skills: Lamias have a +4 racial bonus on Bluff and Hide checks.
SEE WIKIPEDIA ENTRY: Lamia
System Reference Document -> List of Creatures (SRD)
Spell-Like Abilities: At will?disguise self, ventriloquism; 3/day?charm monster (DC 15), major image (DC 14), mirror image, suggestion (DC 14); 1/day?deep slumber (DC 14). Caster level 9th. The save DCs are Charisma-based.
Wisdom Drain (Su): A lamia drains 1d4 points of Wisdom each time it hits with its melee touch attack. (Unlike with other kinds of ability drain attacks, a lamia does not heal any damage when it uses its Wisdom drain.) Lamias try to use this power early in an encounter to make foes more susceptible to charm monster and suggestion.
Skills: Lamias have a +4 racial bonus on Bluff and Hide checks.
SEE WIKIPEDIA ENTRY: Lamia
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Chaotic Alignment | CR6 | Creature | D20 | Desert Terrain | Evil Alignment | LA4 | Large Size | Magical Beast Type | SRD | Temperate Climate
Created by Last edited by , 10-23-2011 at 12:02 PM 0 Comments, 4,926 Views |
, 05-20-2007 at 10:41 AM
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