D20:Temporal Filcher Creature
[top]TEMPORAL FILCHER
Large (Aberration (Psionic)) CR 3 | ||
---|---|---|
HP 52, hd8d8+16 Initiative +7AC 15 (?1 size, +3 Dex, +3 natural), touch 12, flat-fooded 12 Fort +4, Ref +5, Will +7 Speed 40 ft. (8 squares) Spot , Listen | ||
Standard attacks BAB +6, Grapple +11 | ||
Attacks | ||
Full attack: 4 claws +6 melee (1d6+1) and bite +1 melee (1d8) and horn +1 melee (1d4) | ||
Special Attacks/Qualities | ||
Improved grab, psi-like abilities, time filch | ||
Darkvision 60 ft. | ||
Skills Listen +7, Spot +7, Tumble +6 | ||
Feats Alertness, Dodge, Improved Initiative | ||
Str 13 Con 14 Dex 17 Int 7 Wis 12 Cha 14 | ||
Alignment Usually evil (any), Environment Any, Organisation Solitary |
Temporal filchers do not speak.
[top]COMBAT
Improved Grab (Ex): To use this ability, a temporal filcher must hit a creature of Large size or smaller with two claw attacks. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and uses its time filch ability.
Psi-Like Abilities: At will?chameleon, distract (DC 13), psionic dimension door, psionic levitate, wall walker; 3/ day?mental barrier. Manifester level 8th. The save DC is Charisma-based.
Time Filch (Su): If a temporal filcher successfully grapples a Large or smaller creature, it latches onto the opponent?s body and shifts 7 minutes forward in time as a free action. Observers (if any) see the temporal filcher and its prey disappear in a shimmer, then reappear 7 minutes later in exactly the orientation and condition they left. For the filcher and its prey, no time passes at all. The victim must succeed on a Will save (DC 16) or be dazed for 1 round from temporal disorientation. The ability is otherwise identical to time hop manifested by an 8th-level manifester.
System Reference Document -> List of Creatures (SRD)
Psi-Like Abilities: At will?chameleon, distract (DC 13), psionic dimension door, psionic levitate, wall walker; 3/ day?mental barrier. Manifester level 8th. The save DC is Charisma-based.
Time Filch (Su): If a temporal filcher successfully grapples a Large or smaller creature, it latches onto the opponent?s body and shifts 7 minutes forward in time as a free action. Observers (if any) see the temporal filcher and its prey disappear in a shimmer, then reappear 7 minutes later in exactly the orientation and condition they left. For the filcher and its prey, no time passes at all. The victim must succeed on a Will save (DC 16) or be dazed for 1 round from temporal disorientation. The ability is otherwise identical to time hop manifested by an 8th-level manifester.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Aberration Type | Any Environment | Any Evil Alignment | CR3 | Creature | D20 | Evil Alignment | LA- | Large Size | Psionic Subtype | SRD
Created by Last edited by , 10-23-2011 at 12:03 PM 0 Comments, 9,031 Views |
, 05-20-2007 at 03:02 PM
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