[top]ANGEL, ASTRAL DEVA

CR 14
HP 102, hd12d8+48
AC 29 (+4 Dex, +15 natural), touch 14, flat-fooded 25
Fort +14 (+18 against poison), Ref +12, Will +12
Speed 50 ft. (10 squares), fly 100 ft. (good)
Initiative +8
Spot , Listen
Standard attacks
BAB +12, Grapple +18
Attacks
Full attack: +3 heavy mace of disruption +21/+16/+11 melee (1d8+12 plus stun) or slam +18 melee (1d8+9)
Special Attacks/Qualities
Spell-like abilities, stun
Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge
Skills Concentration +19, Craft or Knowledge (any three) +19, Diplomacy +22, Escape Artist +19, Hide +19, Intimidate +20, Listen +23, Move Silently +19, Sense Motive +19, Spot +23, Use Rope +4 (+6 with bindings)
Feats Alertness, Cleave, Great Fortitude, Improved Initiative, Power Attack
Str 22
Con 18
Dex 18
Int 18
Wis 18
Cha 20
Alignment Always good (any),
Environment Any good-aligned plane,
Organisation Solitary, pair, or squad (3?5)


An astral deva is about 7-1/2 feet tall and weighs about 250 pounds.

[top]COMBAT

An astral deva is not afraid to enter melee combat. It takes a fierce joy in bashing evil foes with its powerful +3 heavy mace of disruption.
An astral deva?s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.
Spell-Like Abilities: At will?aid, continual flame, detect evil, discern lies (DC 19), dispel evil (DC 20), dispel magic, holy aura (DC 23), holy smite (DC 19), holy word (DC 22), invisibility (self only), plane shift (DC 22), polymorph (self only), remove curse (DC 18), remove disease (DC 18), remove fear (DC 16); 7/day?cure light wounds (DC 16), see invisibility; 1/day?blade barrier (DC 21), heal (DC 21). Caster level 12th. The save DCs are Charisma-based.
Stun (Su): If an astral deva strikes an opponent twice in one round with its mace, that creature must succeed on a DC 22 Fortutude save or be stunned for 1d6 rounds. The save DC is Strength-based.
Uncanny Dodge (Ex): An astral deva retains its Dexterity bonus to AC when flat-footed, and it cannot be flanked except by a rogue of at least 16th level. It can flank characters with the uncanny dodge ability as if it were a 12th-level rogue.
class="errata" |
Change Shape (Su): An astral deva can assume the form of any Small or Medium humanoid.
SEE WIKIPEDIA ENTRY:

System Reference Document -> List of Creatures
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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