D20:Confusion Spell
Confusion
Brd 3, Madness 4, Sor/Wiz 4, Trickery 4
V, S, M/DF
1 standard action
Medium (100 ft. + 10 ft./level)
All creatures in a 15-ft. radius burst
1 round/level
Will negates
Yes
Roll on the following table at the beginning of each subject?s turn each round to see what the subject does in that round.
d% | Behavior |
---|---|
01?10 | Attack caster with melee or ranged weapons (or close with caster if attack is not possible). |
11?20 | Act normally. |
21?50 | Do nothing but babble incoherently. |
51?70 | Flee away from caster at top possible speed. |
71?100 | Attack nearest creature (for this purpose, a familiar counts as part of the subject?s self). |
Arcane Material Component: A set of three nut shells.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Bard | Compulsion | D20 | Enchantment | Mind-Affecting Effect | Sorcerer/Wizard | Spell | SRD
Created by Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 7,364 Views |
, 05-19-2007 at 11:55 PM
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