D20:Contact Other Plane Spell
Contact Other Plane
Sor/Wiz 5
V
10 minutes
Personal
You
Concentration
You must concentrate on maintaining the spell (a standard action) in order to ask questions at the rate of one per round. A question is answered by the power during the same round. For every two caster levels, you may ask one question.
Contact with minds far removed from your home plane increases the probability that you will incur a decrease to Intelligence and Charisma, but the chance of the power knowing the answer, as well as the probability of the entity answering correctly, are likewise increased by moving to distant planes.
Once the Outer Planes are reached, the power of the deity contacted determines the effects. (Random results obtained from the table are subject to the personalities of individual deities.)
On rare occasions, this divination may be blocked by an act of certain deities or forces.
Plane Contacted | Avoid Int/Cha Decrease | True Answer | Don?t Know | Lie | Random Answer |
---|---|---|---|---|---|
Elemental Plane | DC 7/1 week | 01?34 | 35?62 | 63?83 | 84?100 |
(appropriate) | (DC 7/1 week) | (01?68) | (69?75) | (76?98) | (99?100) |
Positive/Negative Energy Plane | DC 8/1 week | 01?39 | 40?65 | 66?86 | 87?100 |
Astral Plane | DC 9/1 week | 01?44 | 45?67 | 68?88 | 89?100 |
Outer Plane, demideity | DC 10/2 weeks | 01?49 | 50?70 | 71?91 | 92?100 |
Outer Plane, lesser deity | DC 12/3 weeks | 01?60 | 61?75 | 76?95 | 96?100 |
Outer Plane, intermediate deity | DC 14/4 weeks | 01?73 | 74?81 | 82?98 | 99?100 |
Outer Plane, greater deity | DC 16/5 weeks | 01?88 | 89?90 | 91?99 | 100 |
Results of a Successful Contact: d% is rolled for the result shown on the table:
True Answer: You get a true, one-word answer. Questions that cannot be answered in this way are answered randomly.
Don?t Know: The entity tells you that it doesn?t know.
Lie: The entity intentionally lies to you.
Random Answer: The entity tries to lie but doesn?t know the answer, so it makes one up.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 6,934 Views |
, 05-19-2007 at 11:56 PM
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