D20:Wyvern Creature
[top]WYVERN
Large (Dragon) CR 6 | ||
---|---|---|
HP 59, hd7d12+14 Initiative +1AC 18 (?1 size, +1 Dex, +8 natural), touch 10, flat-fooded 17 Fort +7, Ref +6, Will +6 Speed 20 ft. (4 squares), fly 60 ft. (poor) Spot , Listen | ||
Standard attacks BAB +7, Grapple +15 | ||
Attacks | ||
Full attack: Sting +10 melee (1d6+4 plus poison) and bite +8 melee (2d8+4) and 2 wings +8 melee (1d8+2) and 2 talons +8 melee (2d6+4) | ||
Special Attacks/Qualities | ||
Poison, improved grab | ||
Darkvision 60 ft., immunity to sleep and paralysis, low-light vision, scent | ||
Skills Hide +7, Listen +13, Move Silently +11, Spot +16 | ||
Feats Ability Focus (poison), Alertness, Flyby Attack, MultiattackB | ||
Str 19 Con 15 Dex 12 Int 6 Wis 12 Cha 9 | ||
Alignment Usually neutral, Environment Warm hills, Organisation Solitary, pair, or flight (3?6) |
A distant cousin to the true dragons, the wyvern is a huge flying lizard with a poisonous stinger in its tail.
A wyvern?s body is 15 feet long, and dark brown to gray; half that length is tail. Its wingspan is about 20 feet. A wyvern weighs about one ton.
Wyverns speak Draconic, but usually don?t bother with anything more elaborate than a loud hiss or a deep-throated growl much like that of a bull alligator.
[top]COMBAT
Wyverns are rather stupid but always aggressive: They attack nearly anything that isn?t obviously more powerful than themselves. A wyvern dives from the air, snatching the opponent with its talons and stinging it to death. A wyvern can slash with its talons only when making a flyby attack.
Improved Grab (Ex): To use this ability, a wyvern must hit with its talons. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings.
Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 2d6 Con. The save DC is Consitution-based.
Skills: Wyverns have a +3 racial bonus on Spot checks.
SEE WIKIPEDIA ENTRY: Wyvern
System Reference Document -> List of Creatures (SRD)
Improved Grab (Ex): To use this ability, a wyvern must hit with its talons. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings.
Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 2d6 Con. The save DC is Consitution-based.
Skills: Wyverns have a +3 racial bonus on Spot checks.
SEE WIKIPEDIA ENTRY: Wyvern
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: CR6 | Creature | D20 | Dragon Type | Evil Alignment | Hills Terrain | LA- | Large Size | Neutral Alignment | SRD | Warm Climate
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 7,639 Views |
, 05-20-2007 at 10:20 AM
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