D20:Stone Golem, Greater Creature
[top]GREATER STONE GOLEM
Huge (Construct) CR 16 | ||
---|---|---|
HP 271, hd42d10+40 Initiative ?2AC 27 (?2 size, ?2 Dex, +21 natural),, touch 6, flat-fooded 27 Fort +14, Ref +12, Will +14 Speed 20 ft. (4 squares) Spot , Listen | ||
Standard attacks BAB +31, Grapple +52 | ||
Attacks | ||
Full attack: 2 slams +42 melee (4d8+13) | ||
Special Attacks/Qualities | ||
Slow | ||
Construct traits, damage reduction 10/adamantine, darkvision 60 ft., immunity to magic, low-light vision | ||
Skills ? | ||
Feats ? | ||
Str 37 Con Dex 7 Int Wis 11 Cha 1 | ||
Alignment Always neutral, Environment Any, Organisation Solitary or gang (2?4) |
This golem has a humanoid body made from stone. A greater stone golem is 18 feet tall and weighs around 32,000 pounds. Its body is frequently stylized to suit its creator. For example, it might look like it is wearing armor, with a particular symbol carved on the breastplate, or have designs worked into the stone of its limbs.
[top]COMBAT
Stone golems are formidable opponents, being physically powerful and difficult to harm.
Slow (Su): A stone golem can use a slow effect, as the spell, as a free action once every 2 rounds. The effect has a range of 10 feet and a duration of 7 rounds, requiring a DC 31 Will save to negate. The save DC is Consitution-based.
Immunity to Magic (Ex): A stone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A transmute rock to mud spell slows a stone golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.
A stone to flesh spell does not actually change the golem?s structure but negates its damage reduction and immunity to magic for 1 full round.
Slow (Su): A stone golem can use a slow effect, as the spell, as a free action once every 2 rounds. The effect has a range of 10 feet and a duration of 7 rounds, requiring a DC 31 Will save to negate. The save DC is Consitution-based.
Immunity to Magic (Ex): A stone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A transmute rock to mud spell slows a stone golem (as the slow spell) for 2d6 rounds, with no saving throw, while transmute mud to rock heals all of its lost hit points.
A stone to flesh spell does not actually change the golem?s structure but negates its damage reduction and immunity to magic for 1 full round.
[top]CONSTRUCTION
A stone golem?s body is chiseled from a single block of hard stone, such as granite, weighing at least 3,000 pounds. The stone must be of exceptional quality, and costs 5,000 gp. Assembling the body requires a DC 17 Craft (sculpting) check or a DC 17 Craft (stonemasonry) check.
CL 14th; Craft Construct, antimagic field, geas/quest, class="errata" |
slow,
symbol of stunning, caster must be at least 14th level; Price 196,000 gp; Cost 105,000 gp + 7,640 XP.
SEE WIKIPEDIA ENTRY: Golem
System Reference Document -> List of Creatures (SRD)
CL 14th; Craft Construct, antimagic field, geas/quest, class="errata" |
slow,
symbol of stunning, caster must be at least 14th level; Price 196,000 gp; Cost 105,000 gp + 7,640 XP.
SEE WIKIPEDIA ENTRY: Golem
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Any Environment | Construct Type | CR16 | Creature | D20 | Golem | Huge Size | LA- | Neutral Alignment | SRD
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 6,573 Views |
, 05-20-2007 at 01:09 AM
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