[top]BAT

Diminutive (Animal)
CR 1/10
HP 1, hd1/4 d8
AC 16 (+4 size, +2 Dex), touch 16, flat-fooded 14
Fort +2, Ref +4, Will +2
Speed 5 ft (1 square), fly 40 ft. (good)
Initiative +2
Spot , Listen
Standard attacks
BAB +0, Grapple ?17
Attacks
Full attack: ?
Special Attacks/Qualities
?
Blindsense 20 ft., low-light vision
Skills Hide +14, Listen +8*, Move Silently +6, Spot +8*
Feats Alertness
Str 1
Con 10
Dex 15
Int 2
Wis 14
Cha 4
Alignment Always neutral,
Environment Temperate deserts,
Organisation Colony (10?40) or crowd (10?50)


Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats.

[top]COMBAT

Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.
Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
SEE WIKIPEDIA ENTRY: Bat

System Reference Document -> List of Creatures
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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