D20:Spirit Naga Creature
[top]SPIRIT NAGA
Large (Aberration) CR 9 | ||
---|---|---|
HP 76, hd9d8+36 Initiative +1AC 16 (?1 size, +1 Dex, +6 natural), touch 10, flat-fooded 15 Fort +7, Ref +6, Will +9 Speed 40 ft. (8 squares) Spot , Listen | ||
Standard attacks BAB +6, Grapple +14 | ||
Attacks | ||
Full attack: Bite +9 melee (2d6+6 plus poison) | ||
Special Attacks/Qualities | ||
Charming gaze, poison, spells | ||
Darkvision 60 ft. | ||
Skills Concentration +13, Listen +14, Spellcraft +10, Spot +14 | ||
Feats Ability Focus (charming gaze), Alertness, Combat Casting, Eschew MaterialsB, Lightning Reflexes | ||
Str 18 Con 18 Dex 13 Int 12 Wis 17 Cha 17 | ||
Alignment Usually chaotic evil, Environment Temperate marshes, Organisation Solitary or nest (2?4) |
Spirit nagas speak Abyssal and Common.
[top]COMBAT
Spirit nagas meet foes boldly so as to use their gaze attacks to best effect. They quickly slither forward to bite foes that avert their eyes.
Charming Gaze (Su): As charm person, 30 feet, Will DC 19 negates. The save DC is Charisma-based.
Poison (Ex): Injury, Fortitude DC 18, initial and secondary damage 1d8 Con. The save DC is Consitution-based.
Spells: Spirit nagas cast spells as 7th-level sorcerers, and can also cast spells from the cleric spell list and from the Chaos and Evil domains as arcane spells. The cleric spells and domain spells are considered arcane spells for a spirit naga, meaning that the creature does not need a divine focus to cast them.
Typical Spells Known (6/7/7/5; save DC 13 + spell level): 0?cure minor wounds, daze, detect magic, mage hand, open/close, ray of frost, read magic; 1st?charm person, cure light wounds, divine favor, magic missile, shield of faith; 2nd?cat's grace, invisibility, summon swarm; 3rd?displacement, fireball.
SEE WIKIPEDIA ENTRY: Naga
System Reference Document -> List of Creatures (SRD)
Charming Gaze (Su): As charm person, 30 feet, Will DC 19 negates. The save DC is Charisma-based.
Poison (Ex): Injury, Fortitude DC 18, initial and secondary damage 1d8 Con. The save DC is Consitution-based.
Spells: Spirit nagas cast spells as 7th-level sorcerers, and can also cast spells from the cleric spell list and from the Chaos and Evil domains as arcane spells. The cleric spells and domain spells are considered arcane spells for a spirit naga, meaning that the creature does not need a divine focus to cast them.
Typical Spells Known (6/7/7/5; save DC 13 + spell level): 0?cure minor wounds, daze, detect magic, mage hand, open/close, ray of frost, read magic; 1st?charm person, cure light wounds, divine favor, magic missile, shield of faith; 2nd?cat's grace, invisibility, summon swarm; 3rd?displacement, fireball.
SEE WIKIPEDIA ENTRY: Naga
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Aberration Type | Chaotic Alignment | CR9 | Creature | D20 | Evil Alignment | LA- | Large Size | Marsh Terrain | Naga | SRD | Temperate Climate
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 8,841 Views |
, 05-20-2007 at 01:01 AM
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