D20:Phase Door Spell
Phase Door
Sor/Wiz 7, Travel 8
V
1 standard action
0 ft.
Ethereal 5 ft. by 8 ft. opening, 10 ft. deep + 5 ft. deep per three levels
One usage per two levels
None
A phase door is subject to dispel magic. If anyone is within the passage when it is dispelled, he is harmlessly ejected just as if he were inside a passwall effect.
You can allow other creatures to use the phase door by setting some triggering condition for the door. Such conditions can be as simple or elaborate as you desire. They can be based on a creature?s name, identity, or alignment, but otherwise must be based on observable actions or qualities. Intangibles such as level, class, Hit Dice, and hit points don?t qualify.
Phase door can be made permanent with a permanency spell.
Back to System Reference Document → Spells.
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 4,728 Views |
, 05-19-2007 at 11:27 PM
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