[top]RAKSHASA

Rakshasa
Medium (Outsider (Native))
CR 10
HP 52, hd7d8+21
AC 21 (+2 Dex, +9 natural), touch 12, flat-fooded 19
Fort +8, Ref +7, Will +6
Speed 40 ft. (8 squares)
Initiative +2
Spot , Listen
Standard attacks
BAB +7, Grapple +8
Attacks
Full attack: 2 claws +8 melee (1d4+1) and bite +3 melee (1d6)
Special Attacks/Qualities
Detect thoughts, spells
Change shape, damage reduction 15/good and piercing, darkvision 60 ft., spell resistance 27
Skills Bluff +17*, Concentration +13, Diplomacy +7, Disguise +17 (+19 acting)*, Intimidate +5, Listen +13, Move Silently +13, Perform (oratory) +13, Sense Motive +11, Spellcraft +11, Spot +11
Feats Alertness, Combat Casting, Dodge
Str 12
Con 16
Dex 14
Int 13
Wis 13
Cha 17
Alignment Always lawful evil,
Environment Warm marshes,
Organisation Solitary


A closer look at a rakshasa reveals that the palms of its hands are where the backs of the hands would be on a human.
A rakshasa is about the same height and weight as a human.
Rakshasas speak Common, Infernal, and Undercommon.

[top]COMBAT

In close combat, which a rakshasa disdains as ignoble, it employs its sharp claws and powerful bite. Whenever possible, it uses its other abilities to make such encounters unnecessary.
Detect Thoughts (Su): A rakshasa can continuously use detect thoughts as the spell (caster level 18th; Will DC 15 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.
Spells: A rakshasa casts spells as a 7th-level sorcerer.
Typical Sorcerer Spells Known (6/7/7/5; save DC 13 + spell level): 0?detect magic, light, mage hand, message, read magic, resistance, touch of fatigue; 1st?charm person, mage armor, magic missile, shield, silent image; 2nd?bear?s endurance, invisibility, acid arrow; 3rd?haste, suggestion.
Change Shape (Su): A rakshasa can assume any humanoid form, or revert to its own form, as a standard action. In humanoid form, a rakshasa loses its claw and bite attacks (although it often equips itself with weapons and armor instead). A rakshasa remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the rakshasa reverts to its natural form when killed. A true seeing spell reveals its natural form.
Skills: A rakshasa has a +4 racial bonus on Bluff and Disguise checks. *When using change shape, a rakshasa gains an additional +10 circumstance bonus on Disguise checks. If reading an opponent?s mind, its circumstance bonus on Bluff and Disguise checks increases by a further +4.

[top]RAKSHASAS AS CHARACTERS

Rakshasa characters possess the following racial traits.
SEE WIKIPEDIA ENTRY: Rakshasa

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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