Varsk
This page is a variant of the BRCS Varsk.
Large Animal
Hit Dice: 5d8+20 (42 hp)
Initiative: +0
Speed: 50 ft.(10 squares)
AC: 14 (-1 size, +5 natural), touch 9, flat-footed 14
Base Attack/Grapple +3/+12
Full Attack: 2 claws +8 melee (1d4+5), bite +3 melee (1d6+7)
Space/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Improved Grab (claws)
Special Qualities: Cold resistance 5, low-light vision, scent
Saves: Fort +8, Ref +4, Will +1
Abilities: Str 20, Dex 10, Con 19, Int 2, Wis 11, Cha 6
Skills: Listen +7, Spot +6
Feats: Alertness, Endurance
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Climate/Terrain: Any cold land
Organization: Solitary or flock (5-10)
Challenge Rating: 2
Alignment: Always neutral
Advancement: 6-10 HD (Large)
Varsks are the battle-steeds of the Vos, powerful creatures that thrive in the frozen wastelands of the north. A varsk appears similar to a great, white-furred lizard.
Combat
Varsk are most commonly encountered in combat along with their Vos masters. They are aggressive, and do not fear combat, though wild varsks fear fire.
See Also: Varsk, War
See Also: AndrewTall/Varsk-Like beasties
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Created by Last edited by , 10-23-2011 at 01:56 PM 0 Comments, 9,274 Views |
, 12-03-2009 at 04:11 AM
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