D20:Eclipse Epic Spell


Eclipse
Conjuration (Creation) [Transportation]
Spellcraft DC:42
Components:V, S , X P
Range:200 milesTemplate:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target
Duration:Up to 8 hours (D)
Saving Throw:None
Spell Resistance:No
To Develop:378,000 gp; 8 days; 15,1200 XP. Seeds: Conjure (DC 21), transport (to move disk into position 100 miles up) (DC 27). Factors: increase mass by 1,000% (+40 DC), spread mass into paper-thin disk (ad hoc +2 DC), keep disk in place for 8 hours (ad hoc +10 DC). Mitigating factors: increase casting time by 9 minutes (?18 DC), burn 4,000 XP (?40 DC).
With this spell, the character can create a limited eclipse, as though a heavenly body moves between the sun and the earth. The landscape within a five-mile radius of the character?s location experiences the dimming of the sun as a disk the character creates passes in front of it, culminating in a complete blackout and accompanying coronal ring. The eclipse follows the character across the landscape for up to 8 hours, or until the sun goes down, or until the character dismisses the eclipse. The character does not need to concentrate on the eclipse while it lasts.
XP Cost: 4,000 XP.

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