D20:Eclipse Epic Spell
Conjuration (Creation) [ | |
Spellcraft DC: | 42 |
---|---|
Components: | V, S , X P |
Range: | 200 milesTemplate:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | Up to 8 hours (D) |
Saving Throw: | None |
Spell Resistance: | No |
To Develop: | 378,000 gp; 8 days; 15,1200 XP. Seeds: Conjure (DC 21), transport (to move disk into position 100 miles up) (DC 27). Factors: increase mass by 1,000% (+40 DC), spread mass into paper-thin disk (ad hoc +2 DC), keep disk in place for 8 hours (ad hoc +10 DC). Mitigating factors: increase casting time by 9 minutes (?18 DC), burn 4,000 XP (?40 DC). |
XP Cost: 4,000 XP.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 5,417 Views |
, 05-20-2007 at 01:05 AM
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