D20:Mystic Theurge Prestige Class
[top]MYSTIC THEURGE
Hit Die: d4.
[top]Requirements
To qualify to become a mystic theurge, a character must fulfill all the following criteria.
- Spells: Able to cast 2nd-level divine spells and 2nd-level arcane spells.
[top]Class Skills
The mystic theurge?s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
Skill Points at Each Level: 2 + Int modifier.
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Spells per Day |
---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class |
2nd | +1 | +0 | +0 | +3 | +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class |
3rd | +1 | +1 | +1 | +3 | +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class |
4th | +2 | +1 | +1 | +4 | +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class |
5th | +2 | +1 | +1 | +4 | +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class |
6th | +3 | +2 | +2 | +5 | +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class |
7th | +3 | +2 | +2 | +5 | +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class |
8th | +4 | +2 | +2 | +6 | +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class |
9th | +4 | +3 | +3 | +6 | +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class |
10th | +5 | +3 | +3 | +7 | +1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class |
[top]Class Features
All of the following are features of the mystic theurge prestige class.
Weapon and Armor Proficiency: Mystic theurges gain no proficiency with any weapon or armor.
Spells per Day: When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a mystic theurge, he must decide to which class he adds each level of mystic theurge for the purpose of determining spells per day.
Weapon and Armor Proficiency: Mystic theurges gain no proficiency with any weapon or armor.
Spells per Day: When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a mystic theurge, he must decide to which class he adds each level of mystic theurge for the purpose of determining spells per day.
[top]EPIC MYSTIC THEURGE
Hit Die: d4
Skill Points at Each Additional Level: 2 + Intmodifier
Spells: When an odd-numbered mystic theurge level above 10th is gained she gains new spells per day (and spells known, if applicable), as if she had gained a level in an arcane spellcasting class she belonged to previously, up to the maximum spells per day and spells known by that class. Her caster level in that class also increases by +1. When an even-numbered mystic theurge level above 10th is gained she gains new spells per day (and spells known, if applicable), as if she had gained a level in a divine spellcasting class she belonged to previously, up to the maximum spells per day and spells known by that class. Her caster level in that class also increases by +1.
Bonus Feats: The epic mystic theurge gains a bonus feat (selected from the list of epic mystic theurge feats) every 6 levels after 10th.
Epic Mystic Theurge Bonus Feat List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Domain, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Ignore Material Components, Improved Alignment-Based Casting, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Permanent Emanation, Spell Knowledge, Spell Opportunity, Spell Stowaway, Spontaneous Domain Access, Spontaneous Spell, Tenacious Magic.
Table: Epic Mystic Theurge
System Reference Document -> Character Classes (SRD)
Skill Points at Each Additional Level: 2 + Intmodifier
Spells: When an odd-numbered mystic theurge level above 10th is gained she gains new spells per day (and spells known, if applicable), as if she had gained a level in an arcane spellcasting class she belonged to previously, up to the maximum spells per day and spells known by that class. Her caster level in that class also increases by +1. When an even-numbered mystic theurge level above 10th is gained she gains new spells per day (and spells known, if applicable), as if she had gained a level in a divine spellcasting class she belonged to previously, up to the maximum spells per day and spells known by that class. Her caster level in that class also increases by +1.
Bonus Feats: The epic mystic theurge gains a bonus feat (selected from the list of epic mystic theurge feats) every 6 levels after 10th.
Epic Mystic Theurge Bonus Feat List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Domain, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Ignore Material Components, Improved Alignment-Based Casting, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Permanent Emanation, Spell Knowledge, Spell Opportunity, Spell Stowaway, Spontaneous Domain Access, Spontaneous Spell, Tenacious Magic.
Table: Epic Mystic Theurge
Level | Special |
---|---|
11th | ? |
12th | ? |
13th | ? |
14th | ? |
15th | ? |
16th | Bonus feat |
17th | ? |
18th | ? |
19th | ? |
20th | ? |
System Reference Document -> Character Classes (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 4,573 Views |
, 05-19-2007 at 11:10 PM
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