D20:Crocodile Creature
[top]CROCODILE
Medium (Animal) CR 2 | ||
---|---|---|
HP 22, hd3d8+9 Initiative +1AC 15 (+1 Dex, +4 natural), touch 11, flat-fooded 14 Fort +6, Ref +4, Will +2 Speed 20 ft. (4 squares), swim 30 ft. Spot , Listen | ||
Standard attacks BAB +2, Grapple +6 | ||
Attacks | ||
Full attack: Bite +6 melee (1d8+6) or tail slap +6 melee (1d12+6) | ||
Special Attacks/Qualities | ||
Improved grab | ||
Hold breath, low-light vision | ||
Skills Hide +7*, Listen +4, Spot +4, Swim +12 | ||
Feats Alertness, Skill Focus (Hide) | ||
Str 19 Con 17 Dex 12 Int 1 Wis 12 Cha 2 | ||
Alignment Always neutral, Environment Warm marshes, Organisation Solitary or colony (6?11) |
Crocodiles are aggressive predators 11 to 12 feet long. They lie mostly submerged in rivers or marshes, with only their eyes and nostrils showing, waiting for prey to come within reach.
[top]COMBAT
Improved Grab (Ex): To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the crocodile establishes a hold on the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.
Hold Breath (Ex): A crocodile can hold its breath for a number of rounds equal to 4 x its Consitution score before it risks drowning.
Skills: A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
*A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.
SEE WIKIPEDIA ENTRY: Crocodile
System Reference Document -> List of Creatures (SRD)
Hold Breath (Ex): A crocodile can hold its breath for a number of rounds equal to 4 x its Consitution score before it risks drowning.
Skills: A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
*A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.
SEE WIKIPEDIA ENTRY: Crocodile
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Animal Type | CR2 | Creature | D20 | LA- | Marsh Terrain | Medium Size | Neutral Alignment | SRD | Warm Climate
Created by Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 10,677 Views |
, 05-20-2007 at 12:17 AM
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