D20:Origin of Species: Achaierai Epic Spell
Conjuration (Creation, Healing) | |
Spellcraft DC: | 38 |
---|---|
Components: | V, S, DF, XP |
Range: | 0 ft.Template:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | Permanent |
Saving Throw: | None |
Spell Resistance: | No |
To Develop: | 360,000 gp; 8 days; 14,400 XP. Seeds: conjure (DC 21), life (DC 27), fortify (DC 17). Factors: +4 HD (5 hp per HD) (+20 DC), +6 to natural AC (+12 DC), add three more natural attacks (ad hoc +6 DC), add black cloud spell-like ability (+33 DC), add SR 19 (+15 DC), permanent (x5 DC). Mitigating factors: 50d6 backlash (?50 DC), increase casting time by 10 minutes (?20 DC), increase casting time by 100 days (?200 DC), burn 10,000 XP (?100 DC), eleven additional casters contributing 9th-level spell slots (?187 DC), ten additional casters contributing 8th-level spell slots (?150 DC), ten additional casters contributing 1st-level spell slots (?10 DC). |
XP Cost: 10,000 XP.
Back to System Reference Document → Spells.
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 5,113 Views |
, 05-19-2007 at 11:19 PM
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