D20:Skeleton, Troll Creature
[top]TROLL SKELETON
Large (Undead) CR 3 | ||
---|---|---|
HP 39, hd6d12 Initiative +7AC 14 (+3 Dex, ?1 size, +2 natural),, touch 12, flat-fooded 11 Fort +2, Ref +5, Will +5 Speed 30 ft. (6 squares) Spot , Listen | ||
Standard attacks BAB +3, Grapple +13 | ||
Attacks | ||
Full attack: 2 claws +8 melee (1d6+6) and bite +3 melee (1d6+3) | ||
Special Attacks/Qualities | ||
? | ||
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits | ||
Feats Improved Initiative | ||
Str 23 Con Dex 16 Int Wis 10 Cha 1 | ||
Alignment Always neutral evil, Environment Cold mountains, Organisation Any |
Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Cold Climate | CR3 | Creature | D20 | Evil Alignment | LA- | Large Size | Mountain Terrain | Neutral Alignment | SRD | Undead Type
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 7,580 Views |
, 05-20-2007 at 12:45 AM
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