D20:Earth Elemental Creature
[top]EARTH ELEMENTAL
When summoned to the Material Plane, an earth elemental consists of whatever types of dirt, stones, precious metals, and gems it was conjured from.
Earth elementals speak Terran but rarely choose to do so.
Earth elementals speak Terran but rarely choose to do so.
[top]COMBAT
Though an earth elemental moves slowly, it is a relentless opponent. It can travel though solid ground or stone as easily as humans walk on the earth?s surface. It cannot swim, however, and must either walk around a body of water or go through the ground under it. An earth elemental can move along the bottom of a body of water but prefers not to.
Earth Mastery (Ex): An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a ?4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental?s opposed Strength checks.
Earth Glide (Ex): An earth elemental can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortutude save.
Earth Mastery (Ex): An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a ?4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental?s opposed Strength checks.
Earth Glide (Ex): An earth elemental can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortutude save.
Elemental | Height | Weight | Elemental | Height | Weight |
---|---|---|---|---|---|
Small | 4 ft. | 80 lb. | Huge | 32 ft. | 48,000 lb. |
Medium | 8 ft. | 750 lb. | Greater | 36 ft. | 54,000 lb. |
Large | 16 ft. | 6,000 lb. | Elder | 40 ft. | 60,000 lb. |
[top]Small Earth Elemental
[top]Medium Earth Elemental
[top]Large Earth Elemental
[top]Huge Earth Elemental
[top]Greater Earth Elemental
[top]Elder Earth Elemental
[top]See Also:
- Earth Elemental, Small
- Earth Elemental, Medium
- Earth Elemental, Large
- Earth Elemental, Huge
- Earth Elemental, Greater
- Earth Elemental, Elder
System Reference Document -> List of Creatures (SRD) -> Elemental
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 9,032 Views |
, 05-20-2007 at 01:04 AM
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