D20:Hill Giant Dire Wereboar Creature
[top]HILL GIANT DIRE WEREBOAR
Large (Giant (Shapechanger)) CR 11 | ||
---|---|---|
HP 185, hd12d8+51 plus 7d8+49 Initiative ?1AC 22 (?1 size, ?1 Dex, +11 natural, +3 hide armor),, touch 8, flat-fooded 22 Fort +17, Ref +8, Will +12 Speed 30 ft. in hide armor (6 squares); base speed 40 ft. Spot , Listen | ||
Standard attacks BAB +14, Grapple +25 | ||
Attacks | ||
Full attack: greatclub +21/+16 melee (2d8+10) or 2 slams +20 melee (1d4+7) or rock +12 ranged (2d6+7) | ||
Special Attacks/Qualities | ||
Rock throwing | ||
Alternate form, boar empathy, ferocity, low-light vision, rock catching, scent | ||
Skills Climb +10, Jump +10, Listen +10, Spot +12 | ||
Feats AlertnessB, Cleave, Endurance, Improved Bull Rush, Improved Sunder, Iron WillB, Power Attack, Weapon Focus (greatclub) | ||
Str 25 Con 19 Dex 8 Int 6 Wis 12 Cha 7 | ||
Alignment Always neutral, Environment Temperate hills, Organisation Solitary, pair, brood (3?4), or troupe (2?4 plus 1?4 dire boars) |
Dire wereboars in giant form look much like normal hill giants, though slightly stockier, and with coarser, stiffer hair and stiff. The dire wereboar described here is based on a hill giant and natural lycanthrope with normal ability scores for a hill giant.
[top]COMBAT
Dire wereboars anger quickly. They usually begin a battle in giant form, then switch to hybrid form to take advantage of their immense strength in that shape. They like to use their Improved Bull Rush and Improved Sunder feats to shove opponents around and smash their weapons and shields.
Alternate Form (Su): A dire wereboar can assume a bipedal hybrid form or the form of a dire boar.
Boar Empathy (Ex): Communicate with boars and dire boars, and +4 racial bonus on Charisma-based checks against boars and dire boars.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a dire wereboar?s bite attack in animal or hybrid form must succeed on a DC 15 Fortutude save or contract lycanthropy.
Ferocity (Ex): A dire wereboar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.
SEE WIKIPEDIA ENTRY:
System Reference Document -> List of Creatures (SRD)
Alternate Form (Su): A dire wereboar can assume a bipedal hybrid form or the form of a dire boar.
Boar Empathy (Ex): Communicate with boars and dire boars, and +4 racial bonus on Charisma-based checks against boars and dire boars.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a dire wereboar?s bite attack in animal or hybrid form must succeed on a DC 15 Fortutude save or contract lycanthropy.
Ferocity (Ex): A dire wereboar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.
SEE WIKIPEDIA ENTRY:
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: CR11 | Creature | D20 | Giant Type | Hills Terrain | LA7 | Large Size | Lycanthrope | Neutral Alignment | Shapechanger Subtype | SRD | Temperate Climate
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 8,070 Views |
, 05-20-2007 at 09:41 AM
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