D20:Shark, Dire Creature
[top]DIRE SHARK
CR 9 | ||
---|---|---|
HP 147, hd18d8+66 Initiative +2AC 17 (?2 size, +2 Dex, +7 natural), touch 10, flat-fooded 15 Fort +14, Ref +13, Will +12 Speed Swim 60 ft. (12 squares) Spot , Listen | ||
Standard attacks BAB +13, Grapple +27 | ||
Attacks | ||
Full attack: Bite +18 melee (2d8+9) | ||
Special Attacks/Qualities | ||
Improved grab, swallow whole | ||
Keen scent | ||
Skills Listen +12, Spot +11, Swim +14 | ||
Feats Improved Natural Attack (bite), Toughness (4), Weapon Focus (bite) | ||
Str 23 Con 17 Dex 15 Int 1 Wis 12 Cha 10 | ||
Alignment Always neutral, Environment Cold aquatic, Organisation Solitary or school (2?5) |
Dire sharks attack anything they perceive to be edible, even larger creatures.
This monstrous fish can grow to a length of 25 feet and weigh more than 20,000 pounds.
[top]COMBAT
Dire sharks bite with their powerful jaws, swallowing smaller creatures in one gulp.
Improved Grab (Ex): To use this ability, a dire shark must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round.
Swallow Whole (Ex): A dire shark can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 2d6+6 points of bludgeoning damage plus 1d8+4 points of acid damage per round from the shark?s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the shark?s digestive tract (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Huge dire shark?s gullet can hold 2 Large, 8 Medium or Small, 32 Tiny, 128 Diminutive, or 512 Fine or smaller opponents.
Keen Scent (Ex): A dire shark can notice creatures by scent in a 180-foot radius and can detect blood in the water at a range of up to 1 mile.
Skills: A dire shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.
It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Shark
System Reference Document -> List of Creatures (SRD)
Improved Grab (Ex): To use this ability, a dire shark must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round.
Swallow Whole (Ex): A dire shark can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 2d6+6 points of bludgeoning damage plus 1d8+4 points of acid damage per round from the shark?s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the shark?s digestive tract (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Huge dire shark?s gullet can hold 2 Large, 8 Medium or Small, 32 Tiny, 128 Diminutive, or 512 Fine or smaller opponents.
Keen Scent (Ex): A dire shark can notice creatures by scent in a 180-foot radius and can detect blood in the water at a range of up to 1 mile.
Skills: A dire shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.
It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Shark
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Animal Type | Aquatic Subtype | Cold Climate | CR9 | Creature | D20 | Dire Animal | Huge Size | LA- | Neutral Alignment | SRD
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 10,901 Views |
, 05-20-2007 at 12:37 AM
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