D20:Basilisk, Abyssal Greater Creature
[top]ABYSSAL GREATER BASILISK
CR 12 | ||
---|---|---|
HP 189, hd18d10+90 Initiative ?1AC 17 (?1 Dex, ?1 size, +9 natural), touch 8, flat-fooded 17 Fort +18, Ref +12, Will +8 Speed 20 ft. (4 squares) Spot , Listen | ||
Standard attacks BAB +18, Grapple +29 | ||
Attacks | ||
Full attack: Bite +25 melee (2d8+10) | ||
Special Attacks/Qualities | ||
Petrifying gaze, smite good | ||
Resistance to cold 10 and fire 10, damage reduction 10/magic, darkvision 60 ft., low-light vision, spell resistance 23 | ||
Skills Hide +0*, Listen +10, Spot +10 | ||
Feats Alertness, Blind Fight, Great Fortitude, Iron Will, Improved Natural Attack (bite), Lightning Reflexes, Weapon Focus (bite) | ||
Str 24 Con 21 Dex 8 Int 3 Wis 10 Cha 15 | ||
Alignment Always chaotic evil, Environment A chaotic evil-Aligned plane, Organisation Solitary or colony (3?6) |
A basilisk is a reptilian monster that petrifies living creatures with a mere gaze. A basilisk usually has a dull brown body with a yellowish underbelly. Some specimens sport a short, curved horn atop the nose. An adult basilisk?s body grows to about 6 feet long, not including its tail, which can reach an additional length of 5 to 7 feet. The creature weighs about 300 pounds.
[top]COMBAT
A basilisk relies on its gaze attack, biting only when opponents come within reach. Though it has eight legs, its slow metabolism renders it relatively sluggish, so it does not expend energy unnecessarily. Intruders who flee a basilisk rather than fight can expect, at best, a halfhearted pursuit. These creatures tend to spend most of their time lying in wait for prey, which includes small mammals, birds, reptiles, and similar creatures.
An abyssal greater basilisk?s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Petrifying Gaze (Su): Turn to stone permanently, range 30 feet; Fortitude DC 21 negates. The save DC is Charisma-based.
Skills: *The basilisk?s dull coloration and its ability to remain motionless for long periods of time grant it a +4 racial bonus on Hide checks in natural settings.
Smite Good (Su): Once per day an abyssal greater basilisk can make a normal melee attack to deal an extra 18 points of damage against a good foe.
SEE WIKIPEDIA ENTRY: Basilisk
System Reference Document -> List of Creatures
An abyssal greater basilisk?s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Petrifying Gaze (Su): Turn to stone permanently, range 30 feet; Fortitude DC 21 negates. The save DC is Charisma-based.
Skills: *The basilisk?s dull coloration and its ability to remain motionless for long periods of time grant it a +4 racial bonus on Hide checks in natural settings.
Smite Good (Su): Once per day an abyssal greater basilisk can make a normal melee attack to deal an extra 18 points of damage against a good foe.
SEE WIKIPEDIA ENTRY: Basilisk
System Reference Document -> List of Creatures
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 12,242 Views |
, 05-19-2007 at 10:09 PM
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