[top]AASIMAR

Aasimar, 1st-Level Warrior
Medium (Outsider (Native))
CR 1/2
HP 5, hd1d8+1
AC 16 (+4 scale mail, +2 heavy shield), touch 10, flat-fooded 16
Fort +3, Ref +0, Will +0
Speed 20 ft. in scale mail (4 squares); base speed 30 ft.
Initiative +4
Spot , Listen
Standard attacks
BAB +1, Grapple +2
Attacks
Full attack: Longsword +2 melee (1d8+1/19?20) or light crossbow +1 ranged (1d8/19?20)
Special Attacks/Qualities
Daylight
Darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5
Skills Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3
Feats Improved Initiative
Str 13
Con 12
Dex 11
Int 10
Wis 11
Cha 10
Alignment Usually good (any),
Environment Temperate plains,
Organisation Solitary, pair, or team (3?4)


Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.
Most aasimars are decidedly good-aligned. They fight against evil causes and attempt to sway others to do the right thing. Occasionally they take on the vengeful, judgmental aspect of their celestial ancestor, but this is rare.

[top]Combat

Aasimars usually like a fair, straightforward contest. Against a particularly evil foe, however, they fight with utter conviction and to the death.
Daylight (Sp): An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher.
Skills: An aasimar has a +2 racial bonus on Spot and Listen checks.
The aasimar warrior presented here had the following ability scores before racial adjustments: Str13, Dex11, Con12, Int10, Wis9, Cha8.

[top]Aasimar as Characters

Aasimar characters possess the following racial traits.
  • +2 Wisdom, +2 Charisma.
  • Medium size.
  • An aasimar?s base land speed is 30 feet.
  • Darkvision: Aasimars can see in the dark up to 60 feet.
  • Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.
  • Racial Feats: An aasimar gains feats according to its class levels.
  • Special Attacks (see above): Daylight.
  • Special Qualities (see above): Resistance to acid 5, cold 5, and electricity 5.
  • Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.
  • Favored Class: Paladin.
  • Level adjustment +1.


System Reference Document -> List of Creatures
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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